Grid Building Plugin Overview
The Grid Building Plugin is a comprehensive, modular system for implementing grid-based building mechanics in Godot games. It provides everything you need to create complex construction systems with precise grid placement, validation, and state management.
Current 6.0 Health (Developer View)
- ✅ Core:
GridBuilding.Core builds cleanly; GridBuilding.Core.Tests are green. - 🔴 Godot Runtime & Tests:
GridBuilding.Godot and GridBuilding.Godot.Tests are under active v6.0 refactor and currently do not build. - 🔴 Analyzers & Quarantine:
GodotToolkit.TestAnalyzer reports structural issues around Quarantine test isolation.
For detailed, up-to-date status, see:
docs/gridplacement/HEALTH_ASSESSMENT.md (overall plugin health)docs/GRIDBUILDING_TEST_HEALTH.md (test/analyzer health snapshot)docs/GRIDBUILDING_6_0_RELEASE_ROADMAP.md (what remains for 6.0)
🏗️ Architecture Overview
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Modular Design
Built with a modular architecture that allows you to use only the components you need. Each system is independent but works seamlessly with others.
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C# Implementation
Fully implemented in C# with modern design patterns, dependency injection, and comprehensive error handling for robust production use.
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Extensible System
Plugin-based architecture allows for easy customization and extension. Create custom building rules, validation systems, and UI components.
🎯 Core Features
Grid Management
- Multiple Grid Types: Square, hexagonal, and custom grid shapes
- Flexible Cell Sizes: Configurable cell dimensions and spacing
- Multi-Layer Support: Build complex structures with elevation
- Coordinate Systems: Support for 2D, 3D, and isometric grids
Building System
- Smart Placement: Automatic grid snapping and alignment
- Validation Rules: Customizable placement constraints and validation
- Collision Detection: Built-in collision mapping and physics integration
- Visual Feedback: Real-time preview and placement indicators
State Management
- Persistent State: Save/load grid states and building data
- Context Management: Separate contexts for different building modes
- Undo/Redo: Complete history tracking and reversal
- Network Ready: Designed for multiplayer synchronization
User Interface
- Visual Indicators: Hover states, selection highlights, and placement previews
- Customizable UI: Themeable components and visual settings
- Input Handling: Flexible input mapping and gesture support
- Accessibility: Screen reader support and keyboard navigation
📊 System Components
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GridBuilder
The main orchestrator that manages grid operations, building processes, and system coordination.
GridBuilding.Core
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GBOwner
Interface for grid ownership, allowing entities (players, AI) to own and manage grid contexts.
GridBuilding.Core.Base
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BuildingSettings
Configuration class for all building-related settings, grid parameters, and behavior options.
GridBuilding.Core.Resources.Settings
🎨 Visual Features
Grid Visualization
- Customizable Grid Lines: Color, thickness, and style options
- Cell Highlighting: Dynamic cell states and visual feedback
- Grid Overlays: Optional grid overlay for better visibility
- Theme Support: Light/dark themes and custom color schemes
Building Preview
- Real-time Preview: See buildings before placement
- Ghost Rendering: Semi-transparent preview of pending placements
- Validation Feedback: Visual indicators for valid/invalid placements
- Animation Support: Smooth transitions and placement animations
UI Components
- Context Menus: Right-click context actions and options
- Toolbars: Quick access to building tools and settings
- Status Indicators: Real-time system status and information
- Help System: Integrated tooltips and help documentation
🔧 Technical Specifications
- Optimized Rendering: Efficient grid rendering with culling
- Memory Management: Smart memory usage and cleanup
- Scalable Design: Handles large grids without performance issues
- Frame Rate: Maintains 60 FPS even with complex grids
Compatibility
- Godot Version: Compatible with Godot 4.x
- Platforms: Windows, macOS, Linux, iOS, Android, Web
- Export Ready: Works with all Godot export templates
- Network Support: Designed for multiplayer games
Integration
- Asset System: Works with Godot’s resource system
- Scene System: Integrates with Godot’s scene tree
- Signal System: Uses Godot’s signal/event system
- Plugin System: Extensible through custom plugins
🚀 Use Cases
Strategy Games
- City Builders: Complex urban planning and construction
- Tower Defense: Strategic placement and grid-based gameplay
- RTS Games: Base building and resource management
Simulation Games
- Farm Simulators: Crop placement and farm management
- Factory Games: Production line and facility planning
- Colony Sims: Habitat construction and expansion
Creative Games
- Sandbox Games: Free-form building and creation
- Level Editors: In-game level design tools
- Puzzle Games: Grid-based puzzle mechanics
📈 Development Roadmap
Current Version (v6.0)
- ✅ Core grid system
- ✅ C# API implementation
- ✅ Visual feedback system
- ✅ Save/load functionality
- ✅ Documentation generation
Upcoming Features
- 🔄 Multiplayer synchronization
- 🔄 Advanced AI building
- 🔄 Procedural generation
- 🔄 Performance optimization
- 🔄 Mobile UI improvements
Future Plans
- 📋 Visual scripting support
- 📋 Plugin marketplace
- 📋 Advanced analytics
- 📋 Cloud integration
- 📋 VR/AR support
🤝 Contributing
We welcome contributions from the community! Whether you’re fixing bugs, adding features, or improving documentation, your help is appreciated.
How to Contribute
- Fork the Repository: Create your own copy on GitHub
- Create a Branch: Work on your feature or fix
- Write Tests: Ensure your changes are well-tested
- Submit PR: Open a pull request for review
Development Environment
- Language: C# (.NET 6+)
- Engine: Godot 4.x
- Testing: GDUnit4
- Documentation: Auto-generated with Rust
🎯 Next Steps
Ready to dive in? Here’s where to start:
- Project Architecture - Understand the system structure
- Getting Started - Follow the guided tutorials
- API Reference - Browse the complete API documentation
- Examples - See real-world implementation examples
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Start Building Today
Join developers using the Grid Building Plugin to create amazing games with sophisticated grid mechanics.