GridPlacement 6.0 (formerly GridBuilding)
Development ⚠️ GridPlacement 6.0 documentation is in active development. APIs and content may change, and the site may be temporarily unstable.

Grid Building Plugin Overview

The Grid Building Plugin is a comprehensive, modular system for implementing grid-based building mechanics in Godot games. It provides everything you need to create complex construction systems with precise grid placement, validation, and state management.

Current 6.0 Health (Developer View)

  • Core: GridBuilding.Core builds cleanly; GridBuilding.Core.Tests are green.
  • 🔴 Godot Runtime & Tests: GridBuilding.Godot and GridBuilding.Godot.Tests are under active v6.0 refactor and currently do not build.
  • 🔴 Analyzers & Quarantine: GodotToolkit.TestAnalyzer reports structural issues around Quarantine test isolation.

For detailed, up-to-date status, see:

  • docs/gridplacement/HEALTH_ASSESSMENT.md (overall plugin health)
  • docs/GRIDBUILDING_TEST_HEALTH.md (test/analyzer health snapshot)
  • docs/GRIDBUILDING_6_0_RELEASE_ROADMAP.md (what remains for 6.0)

🏗️ Architecture Overview

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Modular Design

Built with a modular architecture that allows you to use only the components you need. Each system is independent but works seamlessly with others.
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C# Implementation

Fully implemented in C# with modern design patterns, dependency injection, and comprehensive error handling for robust production use.
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Extensible System

Plugin-based architecture allows for easy customization and extension. Create custom building rules, validation systems, and UI components.

🎯 Core Features

Grid Management

  • Multiple Grid Types: Square, hexagonal, and custom grid shapes
  • Flexible Cell Sizes: Configurable cell dimensions and spacing
  • Multi-Layer Support: Build complex structures with elevation
  • Coordinate Systems: Support for 2D, 3D, and isometric grids

Building System

  • Smart Placement: Automatic grid snapping and alignment
  • Validation Rules: Customizable placement constraints and validation
  • Collision Detection: Built-in collision mapping and physics integration
  • Visual Feedback: Real-time preview and placement indicators

State Management

  • Persistent State: Save/load grid states and building data
  • Context Management: Separate contexts for different building modes
  • Undo/Redo: Complete history tracking and reversal
  • Network Ready: Designed for multiplayer synchronization

User Interface

  • Visual Indicators: Hover states, selection highlights, and placement previews
  • Customizable UI: Themeable components and visual settings
  • Input Handling: Flexible input mapping and gesture support
  • Accessibility: Screen reader support and keyboard navigation

📊 System Components

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Core Components

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GridBuilder

The main orchestrator that manages grid operations, building processes, and system coordination.
GridBuilding.Core
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GBOwner

Interface for grid ownership, allowing entities (players, AI) to own and manage grid contexts.
GridBuilding.Core.Base
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BuildingSettings

Configuration class for all building-related settings, grid parameters, and behavior options.
GridBuilding.Core.Resources.Settings

🎨 Visual Features

Grid Visualization

  • Customizable Grid Lines: Color, thickness, and style options
  • Cell Highlighting: Dynamic cell states and visual feedback
  • Grid Overlays: Optional grid overlay for better visibility
  • Theme Support: Light/dark themes and custom color schemes

Building Preview

  • Real-time Preview: See buildings before placement
  • Ghost Rendering: Semi-transparent preview of pending placements
  • Validation Feedback: Visual indicators for valid/invalid placements
  • Animation Support: Smooth transitions and placement animations

UI Components

  • Context Menus: Right-click context actions and options
  • Toolbars: Quick access to building tools and settings
  • Status Indicators: Real-time system status and information
  • Help System: Integrated tooltips and help documentation

🔧 Technical Specifications

Performance

  • Optimized Rendering: Efficient grid rendering with culling
  • Memory Management: Smart memory usage and cleanup
  • Scalable Design: Handles large grids without performance issues
  • Frame Rate: Maintains 60 FPS even with complex grids

Compatibility

  • Godot Version: Compatible with Godot 4.x
  • Platforms: Windows, macOS, Linux, iOS, Android, Web
  • Export Ready: Works with all Godot export templates
  • Network Support: Designed for multiplayer games

Integration

  • Asset System: Works with Godot’s resource system
  • Scene System: Integrates with Godot’s scene tree
  • Signal System: Uses Godot’s signal/event system
  • Plugin System: Extensible through custom plugins

🚀 Use Cases

Strategy Games

  • City Builders: Complex urban planning and construction
  • Tower Defense: Strategic placement and grid-based gameplay
  • RTS Games: Base building and resource management

Simulation Games

  • Farm Simulators: Crop placement and farm management
  • Factory Games: Production line and facility planning
  • Colony Sims: Habitat construction and expansion

Creative Games

  • Sandbox Games: Free-form building and creation
  • Level Editors: In-game level design tools
  • Puzzle Games: Grid-based puzzle mechanics

📈 Development Roadmap

Current Version (v6.0)

  • ✅ Core grid system
  • ✅ C# API implementation
  • ✅ Visual feedback system
  • ✅ Save/load functionality
  • ✅ Documentation generation

Upcoming Features

  • 🔄 Multiplayer synchronization
  • 🔄 Advanced AI building
  • 🔄 Procedural generation
  • 🔄 Performance optimization
  • 🔄 Mobile UI improvements

Future Plans

  • 📋 Visual scripting support
  • 📋 Plugin marketplace
  • 📋 Advanced analytics
  • 📋 Cloud integration
  • 📋 VR/AR support

🤝 Contributing

We welcome contributions from the community! Whether you’re fixing bugs, adding features, or improving documentation, your help is appreciated.

How to Contribute

  1. Fork the Repository: Create your own copy on GitHub
  2. Create a Branch: Work on your feature or fix
  3. Write Tests: Ensure your changes are well-tested
  4. Submit PR: Open a pull request for review

Development Environment

  • Language: C# (.NET 6+)
  • Engine: Godot 4.x
  • Testing: GDUnit4
  • Documentation: Auto-generated with Rust

🎯 Next Steps

Ready to dive in? Here’s where to start:

  1. Project Architecture - Understand the system structure
  2. Getting Started - Follow the guided tutorials
  3. API Reference - Browse the complete API documentation
  4. Examples - See real-world implementation examples
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Start Building Today

Join developers using the Grid Building Plugin to create amazing games with sophisticated grid mechanics.