Grid Building Plugin 6.0.0
Grid Building Plugin 6.0.0 (Development)
Welcome to the Grid Building Plugin 6.0.0 development documentation. This version contains the latest features and improvements that are currently in active development.
๐ฏ Requirements & Compatibility
๐ What’s Coming in 6.0.0
โจ New Features in Development
Enhanced Performance System
- GPU-Accelerated Grid Operations - Leverage compute shaders for massive grids
- Async Building Operations - Non-blocking building placement
- Memory Pool Management - Advanced memory optimization
- Spatial Indexing - Quadtree-based spatial queries
Advanced Building System
- Multi-Story Buildings - Support for vertical building
- Building Templates - Reusable building configurations
- Dynamic Building Systems - Runtime building generation
- Building Dependencies - Buildings that depend on other buildings
Improved User Experience
- Visual Building Editor - In-game building designer
- Building Preview System - Real-time placement preview
- Undo/Redo System - Complete action history
- Building Snap System - Smart grid snapping
Enhanced API
- Fluent API Design - Method chaining and builder patterns
- Event System - Reactive programming support
- Plugin Architecture - Extensible plugin system
- Scriptable Building Types - Custom building type definitions
๐ Planned Breaking Changes
| Change | Status | Impact |
|---|---|---|
| GPU Acceleration API | In Development | High |
| Event System Integration | Planned | Medium |
| Plugin Architecture | In Development | Medium |
| Multi-Story Support | Planned | Low |
๐ฏ Development Roadmap
Phase 1: Performance Enhancements โ Complete
- GPU acceleration framework
- Async operation system
- Memory pool management
- Spatial indexing improvements
Phase 2: Advanced Building Features ๐ง In Progress
- Multi-story building system
- Building template system
- Dynamic building generation
- Building dependency management
Phase 3: User Experience ๐ Planned
- Visual building editor
- Building preview system
- Undo/redo implementation
- Smart snapping system
Phase 4: API Improvements ๐ Planned
- Fluent API design
- Event system integration
- Plugin architecture
- Scriptable building types
๐ Performance Benchmarks (Development)
Current Development Performance
| Operation | v5.0 Performance | v6.0-dev Performance | Improvement |
|---|---|---|---|
| Grid Creation | 18ms | 8ms | 55% faster [internal benchmarks] |
| Tile Selection | 5ms | 2ms | 60% faster [internal benchmarks] |
| Building Placement | 3ms | 1ms | 67% faster [internal benchmarks] |
| Large Grid (1000x1000) | 450ms | 120ms | 73% faster [internal benchmarks] |
| Memory Usage | 28MB | 18MB | 36% reduction |
Performance improvements based on internal benchmarks. Actual results may vary by use case.
GPU Acceleration Results
| Grid Size | CPU Time | GPU Time | Speedup |
|---|---|---|---|
| 500x500 | 120ms | 15ms | 8x faster [GPU benchmarks] |
| 1000x1000 | 450ms | 35ms | 13x faster [GPU benchmarks] |
| 2000x2000 | 1800ms | 80ms | 22x faster [GPU benchmarks] |
GPU acceleration results from internal testing with specific hardware configurations.
๐ง New API Examples
Fluent API Design
| |
Event System
| |
GPU Acceleration
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Multi-Story Buildings
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๐งช Testing the Development Version
Installation Instructions
Download Development Version
1 2# Clone development branch git clone -b develop https://github.com/ChrisTutorials/grid_building_dev.gitInstall in Godot
- Copy to your project’s
addons/directory - Enable in Project Settings
- Copy to your project’s
Configure for Development
1 2 3 4 5# Enable development features @export var config: GBConfig = GBConfig.new() config.enable_gpu_acceleration = true config.enable_async_operations = true config.enable_development_features = true
Testing New Features
GPU Acceleration Test
| |
Event System Test
| |
๐ Known Issues & Limitations
Current Development Issues
GPU Acceleration
- โ ๏ธ Limited Platform Support - Currently only supports desktop platforms
- โ ๏ธ Memory Constraints - Very large grids may exceed GPU memory
- โ ๏ธ Shader Compilation - Initial shader compilation may cause lag
Multi-Story Buildings
- โ ๏ธ Collision Detection - Multi-story collision detection in development
- โ ๏ธ Pathfinding - Multi-story pathfinding not yet implemented
- โ ๏ธ Rendering Issues - Some rendering artifacts on complex structures
Event System
- โ ๏ธ Performance - High-frequency events may impact performance
- โ ๏ธ Memory Leaks - Event listener cleanup needs improvement
Platform Limitations
| Platform | GPU Acceleration | Multi-Story | Event System |
|---|---|---|---|
| Windows | โ Full | โ Full | โ Full |
| macOS | โ ๏ธ Limited | โ Full | โ Full |
| Linux | โ Full | โ Full | โ Full |
| Web | โ Not Supported | โ ๏ธ Limited | โ Full |
| Mobile | โ Not Supported | โ ๏ธ Limited | โ Full |
๐ Release Timeline
Development Schedule
| Milestone | Target Date | Status |
|---|---|---|
| Alpha 1 | December 15, 2025 | ๐ง In Progress |
| Alpha 2 | January 15, 2026 | ๐ Planned |
| Beta 1 | February 15, 2026 | ๐ Planned |
| Beta 2 | March 15, 2026 | ๐ Planned |
| Release Candidate | April 15, 2026 | ๐ Planned |
| Final Release | May 15, 2026 | ๐ Planned |
Feature Freeze Dates
- API Freeze: March 1, 2026
- Feature Freeze: March 15, 2026
- String Freeze: April 1, 2026
- Code Freeze: April 15, 2026
๐ค Contributing to Development
How to Contribute
Set Up Development Environment
1 2 3git clone -b develop https://github.com/ChrisTutorials/grid_building_dev.git cd grid_building_dev godot --headless --script tests/run_all_tests.gdRun Tests
1 2 3 4 5# Run all tests godot --headless --script tests/run_all_tests.gd # Run specific test category godot --headless --script tests/run_gpu_tests.gdSubmit Changes
- Create feature branch from
develop - Add tests for new features
- Ensure all tests pass
- Submit pull request
- Create feature branch from
Development Guidelines
- Code Style - Follow GDScript style guide
- Testing - Add tests for all new features
- Documentation - Update documentation for API changes
- Performance - Profile and optimize critical paths
- Compatibility - Maintain backward compatibility where possible
๐ Feedback & Bug Reports
Reporting Issues
When reporting issues with the development version, please include:
- Godot Version - 4.4, 4.5, etc.
- Platform - Windows, macOS, Linux, etc.
- Grid Size - For performance-related issues
- Reproduction Steps - Clear steps to reproduce
- Expected vs Actual - What should happen vs what happens
- Error Messages - Any error messages or stack traces
Feature Requests
For feature requests, please include:
- Use Case - Why you need this feature
- Proposed API - How you’d like it to work
- Alternatives - Any alternative solutions considered
- Priority - How important this is to you
๐ Migration from v5.0
Preparation Steps
Backup Your Project
1cp -r your_project your_project_backupReview Breaking Changes
- Check Breaking Changes
- Review Migration Guide
Test in Isolation
- Create test project with v6.0
- Migrate small subset first
- Verify functionality
Migration Process
Update Dependencies
1 2# Update plugin version # Update configuration for new featuresUpdate Code
1 2 3# Migrate to new APIs # Update event handlers # Add GPU acceleration if desiredTest Thoroughly
1 2 3# Run full test suite # Test performance improvements # Verify all functionality
๐ Development Documentation
API Documentation
Guides
Migration
This is the development version. For the stable release, see v5.0 (Stable).