AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
Source: components/targeting/targeting_settings.gd
Version: 6.0
class_name: TargetingSettings
extends: Resource
Signals
(none)
Exports
enable_mouse_input: bool = true- Enable keyboard input for targeting
- Enable gamepad input for targeting
- Limit targeting to adjacent tiles only
- Maximum distance in tiles for targeting (when not limited to adjacent)
- Show debug information for targeting
- Default compute heuristic for AStarGrid2D pathfinding
enable_keyboard_input: bool = true- Enable gamepad input for targeting
- Limit targeting to adjacent tiles only
- Maximum distance in tiles for targeting (when not limited to adjacent)
- Show debug information for targeting
- Default compute heuristic for AStarGrid2D pathfinding
enable_gamepad_input: bool = false- Limit targeting to adjacent tiles only
- Maximum distance in tiles for targeting (when not limited to adjacent)
- Show debug information for targeting
- Default compute heuristic for AStarGrid2D pathfinding
limit_to_adjacent: bool = false- Maximum distance in tiles for targeting (when not limited to adjacent)
- Show debug information for targeting
- Default compute heuristic for AStarGrid2D pathfinding
max_tiles_distance: int = 10- Show debug information for targeting
- Default compute heuristic for AStarGrid2D pathfinding
show_debug: bool = false- Default compute heuristic for AStarGrid2D pathfinding
default_compute_heuristic: int = 0
Methods
_init -> void