Grid Placement
Development ⚠️ GridPlacement 6.0 (GECS) is in active development. This is the GDScript ECS architecture.

TargetingSettings

AUTO-GENERATED (GDScript) API entry

AUTO-GENERATED FILE — DO NOT EDIT MANUALLY

Source: components/targeting/targeting_settings.gd

Version: 6.0

class_name: TargetingSettings extends: Resource

Signals

(none)

Exports

  • enable_mouse_input: bool = true
    • Enable keyboard input for targeting
    • Enable gamepad input for targeting
    • Limit targeting to adjacent tiles only
    • Maximum distance in tiles for targeting (when not limited to adjacent)
    • Show debug information for targeting
    • Default compute heuristic for AStarGrid2D pathfinding
  • enable_keyboard_input: bool = true
    • Enable gamepad input for targeting
    • Limit targeting to adjacent tiles only
    • Maximum distance in tiles for targeting (when not limited to adjacent)
    • Show debug information for targeting
    • Default compute heuristic for AStarGrid2D pathfinding
  • enable_gamepad_input: bool = false
    • Limit targeting to adjacent tiles only
    • Maximum distance in tiles for targeting (when not limited to adjacent)
    • Show debug information for targeting
    • Default compute heuristic for AStarGrid2D pathfinding
  • limit_to_adjacent: bool = false
    • Maximum distance in tiles for targeting (when not limited to adjacent)
    • Show debug information for targeting
    • Default compute heuristic for AStarGrid2D pathfinding
  • max_tiles_distance: int = 10
    • Show debug information for targeting
    • Default compute heuristic for AStarGrid2D pathfinding
  • show_debug: bool = false
    • Default compute heuristic for AStarGrid2D pathfinding
  • default_compute_heuristic: int = 0

Methods

  • _init -> void