AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
Source: components/placement/placer_component.gd
Version: 6.0
class_name: PlacerComponent
extends: Component
Signals
(none)
Exports
placer_type: PlacerType = PlacerType.PLAYERinput_enabled: bool = true
Methods
_init(scene_root: Node = null, placer_id: String = "", placement_active: bool = true, placer_type: int = 0, input_enabled: bool = true) -> void_init(config: PlacerConfig = null) -> voidset_scene_root(root: Node) -> voidset_placement_active(active: bool) -> voidvalidate -> Arraycan_place -> boolcan_remove -> boolcan_manipulate -> boolto_string -> String