AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
Source: systems/physics/physics_collision_utils.gd
Version: 6.0
class_name: PhysicsCollisionUtils
extends: RefCounted
Signals
(none)
Exports
(none)
Methods
check_tile_collision(tile_pos: Vector2i, map: TileMapLayer, collision_mask: int) -> boolget_tile_offsets_for_collision(collision_obj: Node2D, map: TileMapLayer, positioner: Node2D) -> Dictionarycheck_rectangle_collision(world_position: Vector2, size: Vector2, collision_mask: int) -> bool_get_physics_space_state -> PhysicsDirectSpaceState2D- Try to get from current scene tree
_get_collision_shape(collision_obj: Node2D) -> Shape2D_find_overlapping_tiles_physics(space_state: PhysicsDirectSpaceState2D, shape: Shape2D, transform: Transform2D, map: TileMapLayer, tile_size: Vector2) -> Array