ICollisionShapeData

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This page documents the supported public API surface only. Private, internal, benchmark, test, and implementation-detail types are intentionally omitted.

Declaration

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public interface ICollisionShapeData

Summary

Strongly-typed description of a collision shape used by the core collision processor. Engine layers (e.g. Godot) should adapt their concrete shapes to this interface rather than passing raw objects into POCS.

Metadata

Namespace: GridPlacement.Core.Types

Source File: cs/Core/Types/CollisionProcessorTypes.cs

Assembly: GridPlacement.Core

Type: interface

Properties

Size

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public abstract CoreVector2I Size { get; }

Size or extent of the shape in grid units.