ICollisionShapeData
AUTO-GENERATED FILE – DO NOT EDIT MANUALLY
This page documents the supported public API surface only. Private, internal, benchmark, test, and implementation-detail types are intentionally omitted.
Declaration
Summary
Strongly-typed description of a collision shape used by the core collision processor. Engine layers (e.g. Godot) should adapt their concrete shapes to this interface rather than passing raw objects into POCS.
Metadata
Namespace: GridPlacement.Core.Types
Source File: cs/Core/Types/CollisionProcessorTypes.cs
Assembly: GridPlacement.Core
Type: interface
Properties
Size
Size or extent of the shape in grid units.