ActionLogSettings
AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
Source: resources/settings/action_log_settings.gd
Version: 5.1
class_name: ActionLogSettings
extends: GBResource
Summary
Settings that define what and how the build log UI displays gameplay messaging content
Signals
(none)
Exports
bullet_style- List bullet style
failed_colorsuccess_colorshow_validation_message- Show the base messages from ValidationResults
print_failed_reasons- Show the reasons for a build failing
print_on_drag_build- Should printing still happen for drag build. Warning: This may generate a lot of messages
print_success_reasons- When a build validations succeeds, print all of the success reason messages to the log
show_demolish- Print message on successful demolish
show_move_started- Print message when move starts (pickup)
show_move_finished- Print message when move finishes (placement/cancel)
show_mode_changes- Print message when mode changes
mode_change_message- Message format for mode changes (use %s for mode name)
built_message- Message on successful build
fail_build_message- Message on failed build
manipulation_message- Message format for manipulation operations
max_failure_reasons- Maximum number of failure reasons to display before truncation
issue_bullet_prefix- Bullet prefix for issue lists (already exists as bullet_style but this is more specific)
Methods
get_editor_issues()- Returns an array of issues found during editor validation
get_runtime_issues()- Returns an array of issues found during runtime validation