Guides
How to reason about the GridPlacement 5.1 GDScript addon and map its runtime flow to the 6.0 C# architecture.
GridPlacement 5.1 (GDScript) docs: Development version with bug fixes and improvements over stable 5.0.
This section documents GridPlacement 5.1 (GDScript).
Canonical name (5.1+): GridPlacement (forward-facing naming).
Legacy-only naming: GB / GridBuilding remains in many type names and the addon path (res:/addons/grid_building) for compatibility.
5.1 goal: keep the addon stable for existing projects.
New development goal: use the 6.0 C# service architecture and treat Godot nodes as thin adapters over Core workflows/services/state.
./api/./migration/gdscript-to-csharp/./guides/hugobox/./guides/runtime-chain/./guides/breaking-changes/| Milestone | Status | Date |
|---|---|---|
| 5.1 Stable | Planned | Dec 2025 |
When you are ready to adopt the C# architecture:
../../v6-0/guides/../../v6-0/guides/How to reason about the GridPlacement 5.1 GDScript addon and map its runtime flow to the 6.0 C# architecture.
Complete API reference for GDScript classes in GridBuilding v5-1 (Development) - Enhanced with Methods, Properties, Signals
Status: Untested / Experimental
Target Version: v5.1+
This document outlines suggestions for handling multiplayer and multi-player isolation (split-screen) in the Grid Building system. These patterns are untested and should not be considered “supported features” in the current core.
resource_local_to_sceneFor scenarios where independent settings/state are required (e.g., local split-screen or different player configurations on the same client), the primary mechanism is resource_local_to_scene.