Grid Building 5.0.5 Patch Notes
Release Date: May 3, 2026 Version: 5.0.5 Type: Maintenance / Asset Loading / Web Export Documentation Release
Highlights
- Recursive asset scanning —
GBAssetResolvernow discovers assets in nested sub folders - Web Export Guide corrected — The real web export issue is documented: embedded
SubResource(...)entries fail to load; typed arrays and_init()work correctly on Godot 4.6.2 - Unified asset loading — Removed legacy
PlaceableLoader;GBAssetResolveris now the single source of truth - 1661 tests passing — full regression coverage across 165 test suites
New Features
Recursive sub folder scanning in
GBAssetResolver_load_from_folder()now traverses nested directories instead of skipping them- Assets at any folder depth are automatically discovered
- Matches the documented behavior and ensures complete asset enumeration
Sub folder test coverage for
GBAssetResolver- 11 new tests validating recursive scanning across all asset types:
- Placeables (5 tests): root includes sub folder assets, direct sub folder loading, nested sub folders, root reaches all depths, diagnostics reports subdirectories
- Category tags (3 tests): root includes sub folder tags, direct sub folder loading, nested sub folder tags
- Placeable sequences (3 tests): root includes sub folder sequences, direct sub folder loading, nested sub folder sequences
- 11 new tests validating recursive scanning across all asset types:
Test resource fixtures for sub folders
test/resources/placeable/subfolder/andsubfolder/nested/with placeable and sequence.tresfilestest/resources/tags/subfolder/andsubfolder/nested/with tag.tresfiles
Bug Fixes
Asset Loading
- Fixed
GBAssetResolverignoring nested folders- Directory entries (ending with
/) were previously skipped, so assets in nested folders were silently ignored - Sub folders are now recursively scanned, matching the documented behavior
- Directory entries (ending with
Web Export
Web Export Guide rewritten with corrected root cause
- The main confirmed web export issue is now documented as embedded
SubResource(...)entries fail to load on web - Both plain and typed array syntax (
Array[ExtResource(...)](...)) work correctly on Godot 4.6.2 stable _init()runs correctly during.tresdeserialization in web exports on Godot 4.6.2- Earlier Godot version issues (typed array deserialization,
_init()order) moved to troubleshooting as potential checks only _ensure_*()lazy-loading methods described as safety nets, not required workarounds
- The main confirmed web export issue is now documented as embedded
Web export compatibility test fixed
web_export_rule_loading_test.gdnow usesassert_str()(correct GDUnit4 API)- Simulates web-export condition via
rule.messages = nullto test_ensure_messages()lazy-loading
Technical Changes
CollisionsCheckRule._init()— Retains_ensure_messages()call for editor/runtime initialization; web-export tests explicitly nullmessagesto simulate edge cases- Plugin version bumped to 5.0.5 — Updated
plugin.cfg, guide frontmatters, and READMEs across both addons and documentation
Removed
PlaceableLoader— Deletedcomponents/placeable_loader.gd.GBAssetResolveris now the single source of truth for asset loading, with recursive sub folder scanning, multi-type support, and structured error reporting. Backward compatibility tests removed fromgb_asset_resolver_test.gdandweb_path_validation_test.gd.
Test Suite
- 1661 tests | 0 errors | 0 failures | 0 orphans | 1 flaky (passes on GdUnit4 retry)
- 1526 addon tests + 135 demo tests across 165 suites
Status
- Complete — Ready for release.