Troubleshooting (5.0.3)
GridBuilding 5.0.3 troubleshooting is mostly about understanding the maintenance wiring patterns:
- injector/container composition
- state-first signal flows
- preview/targeting interactions
Start here:
If your issue involves targeting previews being cleared unexpectedly, see:
5.0.3-specific checks
Move fails with “not movable”
In 5.0.3, try_move() enforces is_movable() before move starts.
- Verify the target has a valid ManipulatableNode component.
- Verify its ManipulatableSettings allow movement (
movable = true). - Ensure the ManipulatableNode.root_node is correctly assigned to the scene root.
Rotation / flip not preserved after move
5.0.3 preserves accumulated transform on successful placement. If this still appears broken:
- Verify your placement flow uses
try_move(...)followed bytry_placement(...). - Verify no custom script resets transform after placement.
- Verify your test/object is not being replaced by unrelated scene logic after placement.
Save data contains temporary preview objects
In 5.0.3, preview/manipulation copies are marked with gb_preview metadata on the parent node.
- When saving, skip any placed object whose parent/root has
gb_previewmetadata. - Query placed nodes by their membership in the
PlaceableInstancegroup.