Grid Placement

Architecture overview (5.0)

GridBuilding 5.0 is best understood as a node-first plugin with a composition-container / injector integration style.

Boundary (5.0)

  • Godot nodes + scripts
    • Own most runtime behavior.
    • Public API is primarily node exports + signals.
  • Composition container + injector
    • Wiring layer that assigns settings/services/state into nodes.
  • State-first coordination
    • Many listeners consume state directly (polling or state references in signals).
    • 5.0 does not consistently separate event payloads from state.

High-level shape

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Godot nodes / scripts
Composition container + injector
Backend state + (legacy) bridge patterns

What 5.0 optimized for

  • Fast adoption: add nodes to a scene, connect signals, configure exports.
  • Direct debuggability in the editor: follow node references in the inspector.

What 5.0 did not standardize (later improved in 5.1/6.0)

  • A strict, explicit split between:
    • service-owned state
    • event payloads
    • diagnostics snapshots

5.1/6.0 improve this by introducing a clearer boundary where:

  • signals/events carry small payload objects (EventData)
  • snapshots exist for diagnostics/tests
  • internal state stays private to services