Grid Placement

Guides (5.0 Legacy)

GridBuilding 5.0 is a legacy line. It predates the explicit payload-vs-snapshot split introduced in 5.1/6.0 and uses more state-first / node-first wiring.

Use this section when you are:

  • Debugging a 5.0-era project that can’t migrate yet.
  • Understanding why 5.1 and 6.0 changed the architecture.

If you are starting a new project, prefer:

  • v5-1 (GDScript, modernized service boundaries)
  • v6-0 (C# Core + clean architecture)

Guides

Architecture summary (5.0 mental model)

The 5.0 line is best understood as a composition-container / injector era (with bridge-style integration patterns).

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Godot nodes / scripts
Composition container + injector
Backend state + (legacy) bridge patterns

Signals, State, and Snapshots (5.0 legacy)

On this topic (targeting + UI updates):

  • 5.0 commonly exposed public state objects that listeners subscribed to.
  • Signals often carried state references (or listeners polled state directly).
  • There was no separate snapshot type whose only job is safe diagnostics/test consumption.

In later versions (5.1 and 6.0), the architecture improves by separating:

  • Event payloads (EventData): small, stable signal/event contracts.
  • Snapshots: read-only projections for diagnostics/tests.
  • Service state: authoritative, private, and not exposed as public API.

Troubleshooting + next steps