CollisionMapper
[b]Guard: Setup Validation[/b] Checks if...
[b]Guard: Setup Validation[/b] Checks if setup() has been called and logs warnings if incomplete. [b]Returns[/b]: bool – true if setup is complete, false otherwise (logs and prevents continuation).
Version: v5.0.0
Inherits: GBInjectable
Source: collision_mapper.gd
Parsing: AST-based for maximum accuracy with symbol typing
Constants
_CollisionUtilities
Value: preload("uid://842dmikaq7xu")
_CollisionObjectResolver
Value: preload("res://addons/grid_building/placement/manager/components/mapper/collision_object_resolver.gd")
MIN_POLY_TILE_OVERLAP_RATIO
Variables
_targeting_state:
indicator_contact_positions:
test_indicator:
test_setups: Array[CollisionTestSetup2D]
Maps each CollisionObject2D to its CollisionTestSetup2D for collision testing.
Type: Array[CollisionTestSetup2D]
Default: []
_logger: GBLogger
Type: GBLogger
_collision_processor:
Sub-objects
_object_resolver:
Methods
create_with_injection
Signature: static create_with_injection(container: GBCompositionContainer) -> CollisionMapper
Returns: CollisionMapper – a ready instance; logs warnings if injection issues are found.
Returns: CollisionMapper
Static: true
Parameters:
container: GBCompositionContainer
get_runtime_issues
Signature: get_runtime_issues() -> Array
Returns: Array[String]
Returns: Array
_init
Signature: _init(targeting_state: GridTargetingState, p_logger : GBLogger: Variant) -> void
• p_logger: GBLogger – for diagnostics.
Returns: void
Parameters:
targeting_state: GridTargetingStatep_logger : GBLogger: Variant
resolve_gb_dependencies
Signature: resolve_gb_dependencies(container: GBCompositionContainer) -> bool
Returns - bool - Whether the injection was successful or not
Returns: bool
Parameters:
container: GBCompositionContainer
setup
Signature: setup(p_test_indicator: RuleCheckIndicator, p_collision_object_test_setups : Array[CollisionTestSetup2D]: Variant) -> void
• p_collision_object_test_setups: Array[CollisionTestSetup2D] – precomputed shape info.
Returns: void
Parameters:
p_test_indicator: RuleCheckIndicatorp_collision_object_test_setups : Array[CollisionTestSetup2D]: Variant
_get_tile_offsets_for_resolved_object
Signature: _get_tile_offsets_for_resolved_object(collision_node: Node2D, test_setup: CollisionTestSetup2D) -> Dictionary
@return Dictionary[Vector2i, Array] of tile offsets
Returns: Dictionary
Parameters:
collision_node: Node2Dtest_setup: CollisionTestSetup2D
get_tile_offsets_for_collision_polygon
Signature: get_tile_offsets_for_collision_polygon(collision_obj: Node2D, tile_map: TileMapLayer) -> Dictionary
Returns: Dictionary – tile positions mapped to collision objects.
Returns: Dictionary
Parameters:
collision_obj: Node2Dtile_map: TileMapLayer
get_tile_offsets_for_test_collisions
Signature: get_tile_offsets_for_test_collisions(test_data: CollisionTestSetup2D) -> Dictionary
Returns: Dictionary – offsets to contributing nodes for that source.
Returns: Dictionary
Parameters:
test_data: CollisionTestSetup2D
get_rect_tile_positions
Signature: get_rect_tile_positions(global_center_position: Vector2, transformed_rect_size: Vector2) -> Array
Returns: Array[Vector2i]
Returns: Array
Parameters:
global_center_position: Vector2transformed_rect_size: Vector2
_guard_setup_complete
Signature: _guard_setup_complete() -> bool
Returns: bool – true if setup is complete, false otherwise (logs and prevents continuation).
Returns: bool