TargetHighlighter
AUTO-GENERATED FILE – DO NOT EDIT MANUALLY
When a target node is set on the build state, marks it by colors based on the settings of its Manipulatable node (or lack thereof)
Source File: addons/grid_building/components/target_highlighter.gd
Extends: GBSystemsComponent
Properties
Property:
mode_state : [ModeState](./mode-state/)Property:
targeting_state : [GridTargetingState](./grid-targeting-state/) :Property:
manipulation_state : [ManipulationState](./manipulation-state/) :Property:
highlight_settings : [HighlightSettings](./highlight-settings/)Holds color settings for how a highlighted target should be displayed in the game world
Property:
current_target : CanvasItem :- The currently highlighter target. When set to a new value, the old one’s modulate clears automatically
Public Methods
resolve_gb_dependencies
Resolves dependencies from the composition container. Sets up mode state, targeting state, manipulation state, and highlight settings.
p_container: GBCompositionContainer - Container with system dependencies and settings
set_movable_display
Sets a canvas item modulate to either the valid or invalid move color. Returns the new modulate color.
p_target: CanvasItem - Target canvas item to set modulate color on
p_movable: bool - Whether the target is movable (valid) or not (invalid)
set_demolish_display
Sets a canvas item modulate to either the valid or invalid demolish color. Returns the new modulate color.
p_target: CanvasItem - Target canvas item to set modulate color on
p_demolishable: bool - Whether the target is demolishable (valid) or not (invalid)
set_build_preview_display
Setsthe color of a build preview to the preview color
set_info_display
set_actionable_colors
Sets the target modulate to colors based on current mode actionability. Changes color based on whether the target can be affected by the current mode’s action.
p_target: CanvasItem - Target canvas item to set actionable colors on
should_highlight
Checks if the highlighter should highlight the target based on manipulation data. Returns true if the target matches the manipulation data target.
p_data: ManipulationData - Current manipulation data to compare against
p_target: CanvasItem - Target canvas item to check for highlighting
is_locked
Returns true if the highlighter is locked by active manipulation state. A locked highlighter won’t respond to target changes until manipulation finishes.
get_runtime_issues
Validates that all required dependencies are properly set. Returns true if all dependencies are valid, false otherwise.
Private Methods
_on_data_changed
Flags: private
_on_started
Flags: private
Move the modulate to the manipulation target and set the manipulation color
_on_canceled
Flags: private
Return the modulate to the highlighter and set the color to the default
_on_finished
Flags: private
_on_target_changed
Flags: private
Response for when the grid targeting state target changes
_on_mode_changed
Flags: private
Refresh colors when mode changes (e.g. MOVE -> DEMOLISH) for the same target
_is_preview_object
Flags: private
Check if the target is a preview object (has building_node script attached) Returns true if the target has the building_node script, indicating it’s a preview object