Grid Placement

PlaceableSelectionUI

AUTO-GENERATED (GDScript) API entry

AUTO-GENERATED FILE — DO NOT EDIT MANUALLY

Source: ui/placeable/single/placeable_selection_ui.gd

Version: 5.0

class_name: PlaceableSelectionUI extends: Control

Signals

  • valid_changed(is_valid: bool)
    • System mode state for tracking build mode changes.[br]
    • Automatically connects to mode changes to show/hide the UI appropriately.

Exports

  • _group
    • Path to folder containing category tag resources.[br]
    • Tags found here are automatically loaded and added to [member category_tags].
    • Path to folder containing placeable resources.[br]
    • Placeables found here are automatically loaded and added to [member placeables].
    • Path to folder containing placeable sequence resources.[br]
    • Sequences found here are automatically loaded and added to [member sequences].
    • Category tags to include alongside folder-loaded ones.[br]
    • These tags are combined with tags loaded from [member category_tags_folder].
    • Individual placeables to include alongside folder-loaded ones.[br]
    • These are displayed in grids alongside sequences. Combined with placeables from [member placeables_folder].
    • Placeable sequences to include alongside folder-loaded ones.[br]
    • Sequences allow variant cycling within a single grid slot. Combined with sequences from [member sequences_folder].
    • Number of columns for the grid layout.[br]
    • Default: 1 (single column list layout).
    • Template scene for individual placeable entries.[br]
    • Should be a [PlaceableView] that displays icon and name.
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • _dir
    • Path to folder containing placeable resources.[br]
    • Placeables found here are automatically loaded and added to [member placeables].
    • Path to folder containing placeable sequence resources.[br]
    • Sequences found here are automatically loaded and added to [member sequences].
    • Category tags to include alongside folder-loaded ones.[br]
    • These tags are combined with tags loaded from [member category_tags_folder].
    • Individual placeables to include alongside folder-loaded ones.[br]
    • These are displayed in grids alongside sequences. Combined with placeables from [member placeables_folder].
    • Placeable sequences to include alongside folder-loaded ones.[br]
    • Sequences allow variant cycling within a single grid slot. Combined with sequences from [member sequences_folder].
    • Number of columns for the grid layout.[br]
    • Default: 1 (single column list layout).
    • Template scene for individual placeable entries.[br]
    • Should be a [PlaceableView] that displays icon and name.
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • _dir
    • Path to folder containing placeable resources.[br]
    • Placeables found here are automatically loaded and added to [member placeables].
    • Path to folder containing placeable sequence resources.[br]
    • Sequences found here are automatically loaded and added to [member sequences].
    • Category tags to include alongside folder-loaded ones.[br]
    • These tags are combined with tags loaded from [member category_tags_folder].
    • Individual placeables to include alongside folder-loaded ones.[br]
    • These are displayed in grids alongside sequences. Combined with placeables from [member placeables_folder].
    • Placeable sequences to include alongside folder-loaded ones.[br]
    • Sequences allow variant cycling within a single grid slot. Combined with sequences from [member sequences_folder].
    • Number of columns for the grid layout.[br]
    • Default: 1 (single column list layout).
    • Template scene for individual placeable entries.[br]
    • Should be a [PlaceableView] that displays icon and name.
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • _dir
    • Path to folder containing placeable resources.[br]
    • Placeables found here are automatically loaded and added to [member placeables].
    • Path to folder containing placeable sequence resources.[br]
    • Sequences found here are automatically loaded and added to [member sequences].
    • Category tags to include alongside folder-loaded ones.[br]
    • These tags are combined with tags loaded from [member category_tags_folder].
    • Individual placeables to include alongside folder-loaded ones.[br]
    • These are displayed in grids alongside sequences. Combined with placeables from [member placeables_folder].
    • Placeable sequences to include alongside folder-loaded ones.[br]
    • Sequences allow variant cycling within a single grid slot. Combined with sequences from [member sequences_folder].
    • Number of columns for the grid layout.[br]
    • Default: 1 (single column list layout).
    • Template scene for individual placeable entries.[br]
    • Should be a [PlaceableView] that displays icon and name.
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • category_tags
    • selection_ui.fixed_template_height = 48
    • selection_ui.fixed_icon_size = 40
    • [/codeblock]
  • placeables
    • Supports folder-based asset loading with [GBAssetResolver] for automatic discovery of content and category tags.
    • Integrates with [BuildingSystem] to initiate placement mode when items are selected.
    • [b]Key Features:[/b]
    • [ul]
      • Configurable sizing for consistent template height and icon dimensions
      • Variant cycling for sequences through enhanced [PlaceableListEntry] components
      • Automatic asset loading from configured folders
      • Category-based organization with tabs
    • [/ul]
    • [b]Usage:[/b]
    • [codeblock]
    • var selection_ui = PlaceableSelectionUI.new()
    • selection_ui.category_tags_folder = “res://my_categories”
    • selection_ui.fixed_template_height = 48
    • selection_ui.fixed_icon_size = 40
    • [/codeblock]
  • sequences

    • Supports folder-based asset loading with [GBAssetResolver] for automatic discovery of content and category tags.
    • Integrates with [BuildingSystem] to initiate placement mode when items are selected.
    • [b]Key Features:[/b]
    • [ul]
      • Configurable sizing for consistent template height and icon dimensions
      • Automatic asset loading from configured folders
      • Category-based organization with tabs
    • [/ul]
    • [b]Usage:[/b]
    • [codeblock]
    • var selection_ui = PlaceableSelectionUI.new()
    • selection_ui.placeables_folder = “res://my_placeables
    • selection_ui.category_tags_folder = “res://my_categories
    • selection_ui.fixed_template_height = 48
    • selection_ui.fixed_icon_size = 40
    • [/codeblock]
  • _group
    • Path to folder containing category tag resources.[br]
    • Tags found here are automatically loaded and added to [member category_tags].
    • Path to folder containing placeable resources.[br]
    • Placeables found here are automatically loaded and added to [member placeables].
    • Path to folder containing placeable sequence resources.[br]
    • Sequences found here are automatically loaded and added to [member sequences].
    • Category tags to include alongside folder-loaded ones.[br]
    • These tags are combined with tags loaded from [member category_tags_folder].
    • Individual placeables to include alongside folder-loaded ones.[br]
    • These are displayed in grids alongside sequences. Combined with placeables from [member placeables_folder].
    • Placeable sequences to include alongside folder-loaded ones.[br]
    • Sequences allow variant cycling within a single grid slot. Combined with sequences from [member sequences_folder].
    • Number of columns for the grid layout.[br]
    • Default: 1 (single column list layout).
    • Template scene for individual placeable entries.[br]
    • Should be a [PlaceableView] that displays icon and name.
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • _range
    • Template scene for individual placeable entries.[br]
    • Should be a [PlaceableView] that displays icon and name.
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • placeable_entry_template
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • sequence_entry_template
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • _group
    • Path to folder containing category tag resources.[br]
    • Tags found here are automatically loaded and added to [member category_tags].
    • Path to folder containing placeable resources.[br]
    • Placeables found here are automatically loaded and added to [member placeables].
    • Path to folder containing placeable sequence resources.[br]
    • Sequences found here are automatically loaded and added to [member sequences].
    • Category tags to include alongside folder-loaded ones.[br]
    • These tags are combined with tags loaded from [member category_tags_folder].
    • Individual placeables to include alongside folder-loaded ones.[br]
    • These are displayed in grids alongside sequences. Combined with placeables from [member placeables_folder].
    • Placeable sequences to include alongside folder-loaded ones.[br]
    • Sequences allow variant cycling within a single grid slot. Combined with sequences from [member sequences_folder].
    • Number of columns for the grid layout.[br]
    • Default: 1 (single column list layout).
    • Template scene for individual placeable entries.[br]
    • Should be a [PlaceableView] that displays icon and name.
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • fixed_template_height
    • selection_ui.fixed_icon_size = 40
    • [/codeblock]
  • fixed_icon_size
    • [/codeblock]
  • show_category_tab_names
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • hide_ui_on_selection
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • _group
    • Path to folder containing category tag resources.[br]
    • Tags found here are automatically loaded and added to [member category_tags].
    • Path to folder containing placeable resources.[br]
    • Placeables found here are automatically loaded and added to [member placeables].
    • Path to folder containing placeable sequence resources.[br]
    • Sequences found here are automatically loaded and added to [member sequences].
    • Category tags to include alongside folder-loaded ones.[br]
    • These tags are combined with tags loaded from [member category_tags_folder].
    • Individual placeables to include alongside folder-loaded ones.[br]
    • These are displayed in grids alongside sequences. Combined with placeables from [member placeables_folder].
    • Placeable sequences to include alongside folder-loaded ones.[br]
    • Sequences allow variant cycling within a single grid slot. Combined with sequences from [member sequences_folder].
    • Number of columns for the grid layout.[br]
    • Default: 1 (single column list layout).
    • Template scene for individual placeable entries.[br]
    • Should be a [PlaceableView] that displays icon and name.
    • Template scene for sequence entries with variant cycling.[br]
    • Should be a [PlaceableListEntry] that supports cycling through sequence variants.
    • Fixed height for all templates to prevent resizing when cycling through sequence variants.[br][br]
    • When set to a positive value, enforces consistent height for all template entries.[br]
    • When set to 0, disables PlaceableSelectionUI-level height enforcement and allows templates to size naturally.[br]
    • Note: Individual PlaceableView instances may still enforce their own height via their fixed_view_height property.[br]
    • Default: 48 pixels for consistent template sizing.
    • Fixed icon size for all placeable view icons to ensure consistent icon dimensions.[br][br]
    • When set to a positive value, enforces both width and height for all icon TextureRects in PlaceableView instances.[br]
    • When set to 0, icon sizing is not enforced and will use template defaults.[br]
    • Default: 40 pixels for standard icon sizing.
    • Whether category tab titles should be visible for manual category selection.[br]
    • When false, tabs are hidden and only grid content is shown.
    • Whether to hide the selection UI when an item is selected.[br]
    • When true, the UI automatically hides after the user selects a placeable or sequence.
    • Root control node for showing and hiding the entire UI.
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • ui_root
    • Tab container that handles category-based organization.[br]
    • Each tab represents a category tag and contains a grid of matching placeables/sequences.
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.
  • tab_container
    • Context providing access to building system and other grid building systems.
    • Logger for diagnostic and error messages.
    • Shared logic for placeable selection behavior.

Methods

  • _ready
  • resolve_gb_dependencies(p_container: GBCompositionContainer) -> void
  • _load_assets -> void
    • Load category tags from folder and combine with exported ones
  • rebuild -> void
  • clear
  • _setup_tabs
    • One tab per category
  • _get_placeables_with_tag(tag: Resource) -> Array
  • _get_sequences_with_tag(tag: Resource) -> Array
  • _create_mixed_content_grid(placeables_for_tag: Array, sequences_for_tag: Array) -> GridContainer
    • Create grid container programmatically
  • _on_placeable_selected(p_placeable: Placeable)
  • _on_sequence_entry_selected(entry: PlaceableListEntry)
  • _on_sequence_variant_changed(entry: PlaceableListEntry, variant_index: int)
    • Optional: Handle variant change events for additional functionality
  • add_placeables(new_placeables: Array)
  • remove_placeables(rem_placeables: Array)
  • get_runtime_issues -> Array
  • _on_mode_changed(p_mode: GBEnums)
  • _on_hidden
  • _validate_basic_components -> void
  • _validate_required_templates -> void
    • Only validate placeable template if we have placeables
  • _get_building_system -> BuildingSystem
  • _enforce_template_height(template_entry: Control) -> void
  • _constrain_template_icons(template_entry: Control) -> void
    • Find and constrain TextureRect nodes (used for icons)
  • _find_nodes_by_type(parent: Node, type_name: String) -> Array