AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
Source: utils/physics_matching_utils_2d.gd
Version: 5.0
class_name: PhysicsMatchingUtils2D
Signals
(none)
Exports
(none)
Methods
get_matching_collision_objects(p_container: Node2D, shape_cast: ShapeCast2D, require_all_mask_layers: bool = false) -> Arrayget_castable_shapes(instance: Node2D, shape_cast: ShapeCast2D) -> Array- Get all nodes that are CollisionObject2D from the instance including the root node
get_castable_collision_polygons(instance: Node2D, shape_cast: ShapeCast2D) -> Array- Get all nodes that are CollisionObject2D from the instance including the root node
get_physics_layer_names(p_layers: Array)get_layers_from_bitmask(p_bitmask: int) -> Arrayget_physics_layer_names_from_mask(p_bitmask: int) -> Arrayobject_has_matching_layer(col_obj: CollisionObject2D, p_check_mask: int) -> bool