PhysicsMatchingUtils2D
AUTO-GENERATED FILE – DO NOT EDIT MANUALLY
Utilities for Getting Collision Shapes, Objects, and Polygons for Collision Tasks
Source File: addons/grid_building/utils/physics_matching_utils_2d.gd
Public Methods
get_matching_collision_objects
Flags: static
Gets all collision objects from the preview_instance including self and children for matching nodes. Must have layers matching at least one of the mask layers from the tile collision template.
p_container: Node2D - Container to search for collision objects
shape_cast: ShapeCast2D - Shape cast providing collision mask for matching
require_all_mask_layers: bool - Whether objects must match all mask layers (default false)
get_castable_shapes
Flags: static
From a given instance_root, find the collision shapes attached to collision objects that have a layer that matches the placement mask layers of the building system
get_castable_collision_polygons
Flags: static
Get all collision polygon 2d nodes that are children with matching layers to the tile indicator mask
get_physics_layer_names
Flags: static
get_layers_from_bitmask
Flags: static
Gets the layer numbers that are active in a given mask value.
p_bitmask: int - Physics layer bitmask to extract layer numbers from
get_physics_layer_names_from_mask
Flags: static
Gets the active layer names from a given physics mask int.
p_bitmask: int - Physics layer bitmask to get layer names for
object_has_matching_layer
Flags: static
Checks if a collision object has any active physics layers that match a given bitmask.
col_obj: CollisionObject2D - Collision object to check layers for
p_check_mask: int - Physics layer bitmask to match against