Manipulatable
AUTO-GENERATED FILE – DO NOT EDIT MANUALLY
Source File: addons/grid_building/components/manipulatable.gd
Extends: GBGameNode
Signals
Signal:
manipulation_finished(old_transform: Transform2D, new_transform: Transform2D)Emitted when this object’s manipulation is finished (placed/moved) This allows the root object to respond to being manipulated Parameters:
- old_transform: Transform2D - The transform before manipulation
- new_transform: Transform2D - The transform after manipulation
Exported Properties
Property:
settings : [ManipulatableSettings](./manipulatable-settings/)- Rule settings for replacing this object in move mode, etcProperty:
root : Node :The root of the object that should be manipulated by any actions. This manipulatable component is usually a child of the root.
Private Properties
- Property:
_logger : [GBLogger](./gb-logger/)(private)
Constants
Constant:
keep_during_preview = trueComponent node that makes a object movable, demolishable, or other system actions to be performed on the object Special marker that tells building system to keep this script during preview
Public Methods
resolve_gb_dependencies
is_root_hierarchy_valid
Returns true if the configured root is an ancestor (direct or indirect) of this Manipulatable node.
create_copy
Creates a copy of the manipulatable root with the specified name postfix. This does NOT set the parent of the root and returns the copied manipulatable.
p_name_postfix: String - Name postfix to append to the duplicated root’s name
get_move_rules
Returns the tile check rules that apply when moving this object. Gets move rules from the manipulatable settings, or empty array if no settings.
is_demolishable
Returns true if this object can be demolished based on its settings. Checks the demolishable flag in the manipulatable settings.
is_movable
Returns true if this object can be moved based on its settings. Checks the movable flag in the manipulatable settings.
validate_setup
Validates that the manipulatable component is properly configured. Returns true if setup is valid, false if required properties are missing.
get_issues
Private Methods
_on_root_exiting
Flags: private
_apply_manipulation_transforms
Flags: private
Applies manipulation transforms (position, rotation, scale) to the root object. This method preserves flip semantics by applying rotation and scale separately, preventing Godot’s Transform2D normalization from converting negative scale to rotation.
CRITICAL: This must be called BEFORE ManipulationParent.reset() is called, because reset() clears the accumulated transforms.
p_position Final world position for the root object
p_rotation Accumulated rotation in radians from ManipulationParent
p_scale Accumulated scale (may include negative values for flips)