Grid Placement

GBLevelContext

AUTO-GENERATED (GDScript) API entry

AUTO-GENERATED FILE — DO NOT EDIT MANUALLY

Source: components/gb_level_context.gd

Version: 5.0

class_name: GBLevelContext extends: GBGameNode

Signals

(none)

Exports

  • target_map
    • All maps in the game level.[br][br]
    • Sets this data on the targeting_state.maps during gameplay
    • Where objects should be placed into the scene under in the scene hierarchy
  • maps
    • Where objects should be placed into the scene under in the scene hierarchy
  • objects_parent: Node2D

Methods

  • resolve_gb_dependencies(p_container: GBCompositionContainer) -> void
  • apply_to(p_targeting: GridTargetingState, p_building: BuildingState)
  • get_editor_issues -> Array
  • get_runtime_issues -> Array