AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
Source: components/gb_level_context.gd
Version: 5.0
class_name: GBLevelContext
extends: GBGameNode
Signals
(none)
Exports
target_map- All maps in the game level.[br][br]
- Sets this data on the targeting_state.maps during gameplay
- Where objects should be placed into the scene under in the scene hierarchy
maps- Where objects should be placed into the scene under in the scene hierarchy
objects_parent: Node2D
Methods
resolve_gb_dependencies(p_container: GBCompositionContainer) -> voidapply_to(p_targeting: GridTargetingState, p_building: BuildingState)get_editor_issues -> Arrayget_runtime_issues -> Array