AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
Source: utils/gb_asset_resolver.gd
Version: 5.0
class_name: GBAssetResolver
extends: RefCounted
Signals
(none)
Exports
(none)
Methods
is_successful -> boolhas_warnings -> boolget_summary -> Stringload_placeables(folder_path: String, individual_placeables: Array) -> Arrayload_placeables_with_result(folder_path: String, individual_placeables: Array) -> LoadResultload_category_tags(folder_path: String, individual_tags: Array) -> Arrayload_category_tags_with_result(folder_path: String, individual_tags: Array) -> LoadResultload_placeable_sequences(folder_path: String, individual_sequences: Array) -> Arrayload_placeable_sequences_with_result(folder_path: String, individual_sequences: Array) -> LoadResultload_assets_of_type(folder_path: String, asset_type: GDScript, individual_assets: Array = []) -> LoadResult- Start with individual assets if provided
_load_from_folder(folder_path: String, asset_type: GDScript) -> LoadResult_load_single_asset(file_path: String, expected_type: GDScript, tolerate_type_mismatch: bool = false) -> SingleAssetResultvalidate_folder_path(folder_path: String) -> boolget_folder_diagnostics(folder_path: String) -> Dictionary