GBContexts
Validates editor configuration before nodes...
Validates editor configuration before nodes are set up. This should be called during the editor setup phase.[br] Returns:[br] [b]Array[String][/b] - List of editor configuration issues (empty if valid)
Version: v5.0.0
Inherits: RefCounted
Source: gb_contexts.gd
Parsing: AST-based for maximum accuracy with symbol typing
Variables
indicator:
Holds reference to current indicator manager object
owner:
Holds reference to the currently owning game node for the instance of the grid building system and related modules
systems:
pass them around manually.
Methods
_init
Signature: _init(p_logger: GBLogger) -> void
Returns: void
Parameters:
p_logger: GBLogger
get_runtime_issues
Signature: get_runtime_issues(p_checks: GBRuntimeChecks) -> Array
Contexts may need to have their properties defined by game objects like GBLevelContext and GBOwner
Returns: Array
Parameters:
p_checks: GBRuntimeChecks
get_editor_issues
Signature: get_editor_issues() -> Array
Array[String] - List of editor configuration issues (empty if valid)
Returns: Array