GBContexts

Validates editor configuration before nodes...

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Validates editor configuration before nodes are set up. This should be called during the editor setup phase.[br] Returns:[br] [b]Array[String][/b] - List of editor configuration issues (empty if valid)

Version: v5.0.0

STABLE

Inherits: RefCounted
Source: gb_contexts.gd
Parsing: AST-based for maximum accuracy with symbol typing


Variables

indicator:

Holds reference to current indicator manager object


owner:

Holds reference to the currently owning game node for the instance of the grid building system and related modules


systems:

pass them around manually.


Methods

_init

Signature: _init(p_logger: GBLogger) -> void

Returns: void

Parameters:

  • p_logger: GBLogger

get_runtime_issues

Signature: get_runtime_issues(p_checks: GBRuntimeChecks) -> Array

Contexts may need to have their properties defined by game objects like GBLevelContext and GBOwner

Returns: Array

Parameters:

  • p_checks: GBRuntimeChecks

get_editor_issues

Signature: get_editor_issues() -> Array

Array[String] - List of editor configuration issues (empty if valid)

Returns: Array