AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
Source: placement/manager/components/mapper/collision_object_resolver.gd
Version: 5.0
class_name: CollisionObjectResolver
extends: RefCounted
Signals
(none)
Exports
(none)
Methods
_init(p_collision_object: CollisionObject2D = null, p_test_setup: CollisionTestSetup2D = null, p_is_valid: bool = false, p_error: String = "") -> voidresolve_collision_object(collision_node: Node2D, test_setups: Array) -> ResolutionResult_resolve_direct_collision_object(collision_obj: CollisionObject2D, test_setups: Array) -> ResolutionResult_resolve_child_collision_object(collision_node: Node2D, test_setups: Array) -> ResolutionResult_find_test_setup_for_collision_object(collision_obj: CollisionObject2D, test_setups) -> CollisionTestSetup2D- Accept either Array or Dictionary (some test factories provide a dict keyed by object)
object_matches_layer_mask(collision_obj: CollisionObject2D, layer_mask: int) -> bool