Runtime API (GDScript)
AUTO-GENERATED FILE — DO NOT EDIT MANUALLY
This section was generated from the GridPlacement 5.0 GDScript runtime sources.
Entries
- building_node
- grid_building
- collision_polygon_processor
- collision_shape_processor
- geometry_cache_manager
- virtual_item_container
- ActionLogSettings
- BuildActionData
- BuildingInstantiator
- BuildingSettings
- BuildingState
- BuildingSystem
- CategoricalTag
- CollisionGeometryCalculator
- CollisionGeometryUtils
- CollisionMapper
- CollisionObjectResolver
- CollisionProcessor
- CollisionRuleSettings
- CollisionTestSetup
- CollisionTestSetup2D
- CollisionsCheckRule
- CursorSettings
- DragManager
- DragPathData
- GBAStarPathManager
- GBActionBar
- GBActionButton
- GBActionLog
- GBActions
- GBAssetResolver
- GBCamera2DValidator
- GBCameraUtils
- GBCollisionTileFilter
- GBCompositionContainer
- GBConfig
- GBConfigurationValidator
- GBContexts
- GBControl
- GBCursorChanger
- GBDebugSettings
- GBDiagnostics
- GBEnums
- GBGameNode
- GBGeometryMath
- GBGeometryUtils
- GBGridRotationUtils
- GBInjectable
- GBInjectableFactory
- GBInjectorSystem
- GBLevelContext
- GBLogger
- GBManipulationCopyUtils
- GBMouseInputStatus
- GBNode
- GBNode2D
- GBObjectUtils
- GBOwner
- GBOwnerContext
- GBPositioning2DUtils
- GBResource
- GBRuntimeChecks
- GBSearchUtils
- GBSettings
- GBStates
- GBString
- GBSystem
- GBSystemsComponent
- GBSystemsContext
- GBTemplates
- GBValidation
- GBVisualSettings
- GridBuildingAnalyzer
- GridPositioner2D
- GridPositionerLogic
- GridPositionerUtils
- GridTargetingDebugText
- GridTargetingSettings
- GridTargetingState
- GridTargetingSystem
- HighlightSettings
- IndicatorCollisionTestSetup
- IndicatorContext
- IndicatorFactory
- IndicatorManager
- IndicatorService
- IndicatorSetupReport
- IndicatorSetupUtils
- IndicatorVisualSettings
- Manipulatable
- ManipulatableSettings
- ManipulationData
- ManipulationParent
- ManipulationSettings
- ManipulationState
- ManipulationSystem
- ManipulationTransformCalculator
- ModeState
- MouseEventVisibilityResult
- NameDisplayer
- NodeLocator
- NodeSearchLogic
- PhysicsMatchingUtils2D
- Placeable
- PlaceableGrid
- PlaceableInstance
- PlaceableList
- PlaceableListEntry
- PlaceableLoader
- PlaceableSelectionLogic
- PlaceableSelectionUI
- PlaceableSequence
- PlaceableSequenceFactory
- PlaceableUIInteraction
- PlaceableView
- PlacementReport
- PlacementRule
- PlacementRuleValidationLogic
- PlacementValidator
- PolygonIndicatorHeuristics
- PolygonTileMapper
- PolygonTileOverlap
- PreviewBuilder
- PreviewFactory
- RecenterPlan
- RectCollisionTestingSetup
- ResourceStack
- RuleCheckIndicator
- RuleCheckIndicatorLogic
- RuleFilters
- RuleResult
- RuleValidationLogic
- SpendMaterialsRuleGeneric
- TargetHighlighter
- TargetInfoSettings
- TargetInformer
- TargetingArea2D
- TargetingShapeCast2D
- TestSetupFactory
- TileCheckRule
- ValidPlacementRuleSettings
- ValidPlacementTileRule
- ValidPlacementTileRuleSettings
- ValidationResults
- WithinTilemapBoundsRule