GridBuilding Plugin
A powerful grid building system for Godot games.
๐ฏ Quick Start
Installation
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Basic Usage
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๐ Documentation
๐ For Users
- Getting Started - Step-by-step tutorial
- API Reference - Complete API documentation
- Troubleshooting - Common issues and solutions
- Integration Example - Complete project example
๐๏ธ For Developers
- Service Architecture - Understanding the architecture
- GDScript to C# Migration - Why and how we’re migrating
โจ Features
- ๐ฎ Engine Agnostic - Works with Godot and Unity
- โก High Performance - Optimized for real-time games
- ๐ง Extensible - Easy to customize and extend
- ๐งช Well Tested - Comprehensive test coverage
- ๐ Great Documentation - Complete guides and API reference
๐๏ธ Architecture (preโ6.0)
The 5.0 line is best understood as a composition-container / injector era (with bridge-style integration patterns).
For the modern architecture target (ports/adapters over a Core service layer), see:
../v6-0/guides/service_architecture_and_adapters/../v6-0/guides/core-godot-integration/
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๐ฏ Use Cases
- City Builders - Place and manage buildings
- Strategy Games - Grid-based unit placement
- Puzzle Games - Grid-based mechanics
- RPG Games - Inventory and crafting systems
- Sandbox Games - Creative building tools
๐ Getting Help
- GitHub Repository - Source code and issues
- Discussions - Community discussions
- Troubleshooting - Common issues and solutions
Ready to start building? Check out our Getting Started guide!