TileRangeCalculator

TileRangeCalculator

Tile range calculation utilities for collision processing. Core implementation without Godot dependencies.

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/_incomplete/Systems/Geometry/CollisionProcessorHelpers.cs
Namespace: GridBuilding.Core.Geometry
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Methods

CalculateTileRange

Calculate the tile range that needs to be checked for a shape. Returns a dictionary with ‘start’ and ’end_exclusive’ Vector2i values.

Returns: Dictionary<string, CoreVector2I>

Parameters:

  • ShapeDataType shape
  • CoreRect2 bounds
  • CoreVector2 tileSize
  • Transform2D transform