SystemState

SystemState

Represents the current state of a system

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/Common/SystemState.cs
Namespace: GridBuilding.Core.Validation
Kind: enum

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.