ShapeTileOffsetCalculator

ShapeTileOffsetCalculator

Shape tile offset calculation utilities for collision processing. Core implementation without Godot dependencies.

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/_incomplete/Systems/Geometry/CollisionProcessorHelpers.cs
Namespace: GridBuilding.Core.Geometry
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Methods

ComputeShapeTileOffsets

Computes polygon-to-tile offsets using Core math.

Returns: List<CoreVector2I>

Parameters:

  • ShapeDataType shape
  • Transform2D transform
  • CoreVector2 tileSize
  • float shapeEpsilon
  • CoreVector2I startTile
  • CoreVector2I endExclusive
  • CoreVector2I centerTile
  • CoreVector2[] polygon