ShapeTileOffsetCalculator
ShapeTileOffsetCalculator
Shape tile offset calculation utilities for collision processing. Core implementation without Godot dependencies.
Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/_incomplete/Systems/Geometry/CollisionProcessorHelpers.cs
Namespace: GridBuilding.Core.Geometry
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Methods
ComputeShapeTileOffsets
Computes polygon-to-tile offsets using Core math.
Returns: List<CoreVector2I>
Parameters:
ShapeDataType shapeTransform2D transformCoreVector2 tileSizefloat shapeEpsilonCoreVector2I startTileCoreVector2I endExclusiveCoreVector2I centerTileCoreVector2[] polygon