PlaceableSelectionPanel

PlaceableSelectionPanel

Godot UI adapter for placeable selection. This node wraps the pure C# SelectionAdapter and exposes signals and properties that Godot scenes can bind to.

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/UI/PlaceableSelectionPanel.cs
Namespace: GridBuilding.Godot.UI
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Properties

InitialCategoryFilter

Optional category filter to apply on startup (e.g., “buildings”, “production”).

Adapter

Gets the underlying selection adapter, if initialized.

Methods

_Ready

Godot lifecycle entry point; initializes dependencies and wires selection callbacks.

Returns: void

Refresh

Refreshes the catalog view (e.g., after the catalog changes).

Returns: void

SetCategoryFilter

Applies a category filter at runtime.

Returns: void

Parameters:

  • string category

ClearCategoryFilter

Clears the category filter.

Returns: void