PlaceableSelectionPanel
PlaceableSelectionPanel
Godot UI adapter for placeable selection. This node wraps the pure C# SelectionAdapter and exposes signals and properties that Godot scenes can bind to.
Project: GridPlacement v6.0
Layer: Godot
Source: Godot/UI/PlaceableSelectionPanel.cs
Namespace: GridBuilding.Godot.UI
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Properties
InitialCategoryFilter
Optional category filter to apply on startup (e.g., “buildings”, “production”).
Adapter
Gets the underlying selection adapter, if initialized.
Methods
_Ready
Godot lifecycle entry point; initializes dependencies and wires selection callbacks.
Returns: void
Refresh
Refreshes the catalog view (e.g., after the catalog changes).
Returns: void
SetCategoryFilter
Applies a category filter at runtime.
Returns: void
Parameters:
string category
ClearCategoryFilter
Clears the category filter.
Returns: void