NullGeometryCache
NullGeometryCache
Null implementation of geometry cache for testing
Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/_incomplete/Systems/Geometry/CollisionProcessor.cs
Namespace: GridBuilding.Core.Geometry
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Properties
Count
IsReadOnly
MaxSize
EvictionPolicy
Metrics
Methods
GetOrAdd
Returns: T
Parameters:
string keyFunc<T> factory
GetOrAdd
Returns: T
Parameters:
string keyFunc<string, T> factory
GetOrAdd
Returns: object
Parameters:
string keyFunc<object> factory
GetOrAdd
Returns: object
Parameters:
string keyFunc<string, object> factory
Get
Returns: T
Parameters:
string key
Set
Returns: void
Parameters:
string keyT value
TryGetValue
Returns: bool
Parameters:
string keyT value
TryGetValue
Returns: bool
Parameters:
string keyobject value
Set
Returns: void
Parameters:
string keyobject value
Remove
Returns: bool
Parameters:
string key
ContainsKey
Returns: bool
Parameters:
string key
Clear
Returns: void
GetKeys
Returns: IEnumerable<string>
GetValues
Returns: IEnumerable<object>