NullGeometryCache

NullGeometryCache

Null implementation of geometry cache for testing

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/_incomplete/Systems/Geometry/CollisionProcessor.cs
Namespace: GridBuilding.Core.Geometry
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Properties

Count

IsReadOnly

MaxSize

EvictionPolicy

Metrics

Methods

GetOrAdd

Returns: T

Parameters:

  • string key
  • Func<T> factory

GetOrAdd

Returns: T

Parameters:

  • string key
  • Func<string, T> factory

GetOrAdd

Returns: object

Parameters:

  • string key
  • Func<object> factory

GetOrAdd

Returns: object

Parameters:

  • string key
  • Func<string, object> factory

Get

Returns: T

Parameters:

  • string key

Set

Returns: void

Parameters:

  • string key
  • T value

TryGetValue

Returns: bool

Parameters:

  • string key
  • T value

TryGetValue

Returns: bool

Parameters:

  • string key
  • object value

Set

Returns: void

Parameters:

  • string key
  • object value

Remove

Returns: bool

Parameters:

  • string key

ContainsKey

Returns: bool

Parameters:

  • string key

Clear

Returns: void

GetKeys

Returns: IEnumerable<string>

GetValues

Returns: IEnumerable<object>