ManipulationStateBase
ManipulationStateBase
Base class for all manipulation states Provides common state machine functionality
Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/State/Manipulation/ManipulationStateBase.cs
Namespace: GridBuilding.Core.State.Manipulation
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Methods
Initialize
Returns: void
Parameters:
ManipulationStateMachine stateMachine
EnterState
Returns: void
ExitState
Returns: void
HandleInput
Returns: void
Parameters:
InputEventData inputEvent
Update
Returns: void
Parameters:
float deltaTime
UpdateState
Returns: void
Parameters:
double currentTime