IGridBuildingSession
IGridBuildingSession
Represents a GridBuilding session (match/world) in Core. Provides access to shared services and user scopes. This is intentionally minimal and engine-agnostic; Godot roots or other hosts can adapt it to their own lifetime model.
Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/Interfaces/IGridBuildingSession.cs
Namespace: GridBuilding.Core.Interfaces
Kind: interface
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.