IdleState

IdleState

Core manipulation state implementations Pure C# implementations without Godot dependencies

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/_incomplete/State/Manipulation/ManipulationStates.cs
Namespace: GridBuilding.Core.State.Manipulation
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Methods

EnterState

Returns: void

HandleInput

Returns: void

Parameters:

  • InputEventData inputEvent