ICollisionShapeData

ICollisionShapeData

Strongly-typed description of a collision shape used by the core collision processor. Engine layers (e.g. Godot) should adapt their concrete shapes to this interface rather than passing raw objects into POCS.

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/Types/CollisionProcessorTypes.cs
Namespace: GridBuilding.Core.Types
Kind: interface

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.