GridBuildingPlugin

GridBuildingPlugin

Lightweight editor plugin adapter. This class is intentionally safe to compile and run in non-editor builds: when running outside the Godot editor it behaves as a regular and performs no editor-specific registrations.

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Editor/GridBuildingPlugin.cs
Namespace: GridBuilding
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Methods

_EnterTree

Notifies that the plugin has been loaded. Only emits messages when running in the editor to avoid referencing editor-only APIs.

Returns: void

_ExitTree

Notifies that the plugin has been unloaded.

Returns: void