GridBuildingPlugin
GridBuildingPlugin
Lightweight editor plugin adapter. This class is intentionally safe to
compile and run in non-editor builds: when running outside the Godot
editor it behaves as a regular
Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Editor/GridBuildingPlugin.cs
Namespace: GridBuilding
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Methods
_EnterTree
Notifies that the plugin has been loaded. Only emits messages when running in the editor to avoid referencing editor-only APIs.
Returns: void
_ExitTree
Notifies that the plugin has been unloaded.
Returns: void