EventDispatcher
EventDispatcher
Thread-safe implementation of central event dispatcher
Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core/Common/EventDispatcher.cs
Namespace: GridBuilding.Core.Services
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Methods
Subscribe
Returns: void
Parameters:
Action<T> handler
Unsubscribe
Returns: void
Parameters:
Action<T> handler
Publish
Returns: void
Parameters:
T gameEvent
ClearAllSubscribers
Returns: void
GetActiveEventTypes
Returns: IEnumerable<Type>
GetSubscriberCount
Returns: int
Dispose
Disposes internal synchronization resources.
Returns: void