DebugSettingsResource

DebugSettingsResource

Godot Resource implementation of IDebugSettings so that debug configuration can be authored in the editor while Core only depends on the engine-agnostic interface.

Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core.bak_20251214-204814/Resources/DebugSettingsResource.cs
Namespace: GridBuilding.Godot.Core.Resources
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Properties

VerboseEnabled

Enables verbose logging in the Godot editor/runtime.

TraceEnabled

Enables trace-level logging for deep diagnostics.

InfoEnabled

Enables informational-level logging output.

WarningEnabled

Enables warning-level logging output.

ErrorEnabled

Enables error-level logging output.

VerboseMinIntervalMs

Minimum interval (ms) between repeated verbose log messages.

IncludeTimestamps

When true, timestamps will be added to log messages.

IncludeCallerInfo

When true, include caller info (class/method) in log output.