DebugSettingsResource
DebugSettingsResource
Godot Resource implementation of IDebugSettings so that debug configuration can be authored in the editor while Core only depends on the engine-agnostic interface.
Project: GridPlacement v6.0
Layer: Godot
Source: Godot/Core.bak_20251214-204814/Resources/DebugSettingsResource.cs
Namespace: GridBuilding.Godot.Core.Resources
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Properties
VerboseEnabled
Enables verbose logging in the Godot editor/runtime.
TraceEnabled
Enables trace-level logging for deep diagnostics.
InfoEnabled
Enables informational-level logging output.
WarningEnabled
Enables warning-level logging output.
ErrorEnabled
Enables error-level logging output.
VerboseMinIntervalMs
Minimum interval (ms) between repeated verbose log messages.
IncludeTimestamps
When true, timestamps will be added to log messages.
IncludeCallerInfo
When true, include caller info (class/method) in log output.