TileRangeCalculator
TileRangeCalculator
Tile range calculation utilities for collision processing. Core implementation without Godot dependencies.
Project: GridPlacement v6.0
Layer: Core
Source: Core/_incomplete/Systems/Geometry/CollisionProcessorHelpers.cs
Namespace: GridBuilding.Core.Geometry
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Methods
CalculateTileRange
Calculate the tile range that needs to be checked for a shape. Returns a dictionary with ‘start’ and ’end_exclusive’ Vector2i values.
Returns: Dictionary<string, CoreVector2I>
Parameters:
ShapeDataType shapeCoreRect2 boundsCoreVector2 tileSizeTransform2D transform