ManipulationSystem
ManipulationSystem
Core manipulation system for grid building objects. Provides the pure C# logic foundation for move, rotate, flip, and demolish operations. Ported from: godot/addons/grid_building/systems/manipulation/manipulation_system.gd
Project: GridPlacement v6.0
Layer: Core
Source: Core/_incomplete/Systems/Placement/Manipulation/ManipulationSystem.cs
Namespace: GridBuilding.Core.Systems.Manipulation
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Properties
ManipulationCommands
Optional manipulation commands surface for user-aware operations.
Session
Optional GridBuilding session providing per-user scopes.
HasUserSessionSupport
True if user/session-aware APIs are fully configured.
CurrentState
Current manipulation state.
IsActive
Whether the system is currently active.
ManipulationService2D
Access to the manipulation service.
TransformHandler
Access to the transform handler.
PhysicsManager
Access to the physics layer manager.
MoveManager
Access to the move workflow manager.
PlacementManager
Access to the placement manager.
DemolishManager
Access to the demolish manager.
Settings
Current manipulation settings.
Methods
StartMove
Starts a move operation for the specified target.
Returns: ManipulationResult
Parameters:
ManipulationTarget targetManipulationContext context
TryMoveForUser
Attempts to move from one grid position to another for a specific user. Thin user/session-aware facade over IManipulationCommands.
Returns: ManipulationResult
Parameters:
UserId userIdCoreVector2I fromCoreVector2I to
StartRotate
Starts a rotate operation for the specified target.
Returns: ManipulationResult
Parameters:
ManipulationTarget targetfloat rotationAngleManipulationContext context
StartFlip
Starts a flip operation for the specified target.
Returns: ManipulationResult
Parameters:
ManipulationTarget targetFlipDirection flipDirectionManipulationContext context
StartDemolish
Starts a demolish operation for the specified target.
Returns: ManipulationResult
Parameters:
ManipulationTarget targetManipulationContext context
CompleteOperation
Completes the current manipulation operation.
Returns: ManipulationResult
CancelOperation
Cancels the current manipulation operation.
Returns: ManipulationResult