IOwner
IOwner
Interface for Owner - allows mocking in tests and decouples from Godot Node types. The owner represents an entity (player, AI, NPC) that owns a grid building context.
Project: GridPlacement v6.0
Layer: Core
Source: Core/State/User/Owner.cs
Namespace: GridBuilding.Core.Domain.State
Kind: interface
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.