CollisionProcessor
CollisionProcessor
Pure C# Collision Processor for calculating tile offsets from collision geometry. Processes collision scenarios to determine which tiles are affected by collision shapes. Converts collision geometry to relative tile offsets for positioning. This is the Core implementation that can be unit tested without Godot dependencies. Implements unified resolver interface for consistency across the plugin architecture.
Project: GridPlacement v6.0
Layer: Core
Source: Core/_incomplete/Systems/Geometry/CollisionProcessor.cs
Namespace: GridBuilding.Core.Geometry
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Properties
Name
Gets the name of this resolver
Priority
Gets the priority of this resolver (higher = more priority)
IsEnabled
Gets whether this resolver is enabled
Methods
Resolve
Resolves collision input to collision output using the unified resolver interface
Returns: CollisionProcessorOutput
Parameters:
CollisionProcessorInput input
CanResolve
Checks if this resolver can handle the input
Returns: bool
Parameters:
CollisionProcessorInput input
ProcessCollisions
Processes collision scenarios to get tile offsets
Returns: Dictionary<CoreVector2I, List<CoreVector2I>>
Parameters:
CollisionScenarioData scenarioDataTileMapData mapDataCoreVector2I centerTile
CreateDefault
Creates a default collision processor
Returns: CollisionProcessor
CreateWithCache
Creates a collision processor with caching
Returns: CollisionProcessor
Parameters:
IGeometryCache cache
Process
Processes collision scenarios to determine affected tiles.
Returns: CollisionProcessorOutput
Parameters:
CollisionProcessorInput input
ValidateConfiguration
Validates collision processor configuration.
Returns: bool
ResolveAsync
Asynchronously resolves the input to an output
Returns: System.Threading.Tasks.Task<CollisionProcessorOutput>
Parameters:
CollisionProcessorInput inputSystem.Threading.CancellationToken cancellationToken