Grid Placement

TargetInformerBridge

Godot-side bridge/controller that wires to Godot-layer providers and workflow/service events. This exists to preserve 6.0 architecture boundaries:

  • Core services remain engine-agnostic.
  • Godot nodes are tracked/selected in the Godot layer and exposed via providers. Consumers are expected to register concrete provider implementations in the ServiceRegistry. Default null providers are registered by GridPlacementGodotServicesModule to keep scenes safe.

Project: GridPlacement v6.0
Layer: Godot
Source: plugins/gameplay/GridPlacement/cs/Godot/UI/TargetInformerBridge.cs
Namespace: GridPlacement.Godot.UI
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Properties

InformerPath

Methods

_Ready

Returns: void

_ExitTree

Returns: void