TargetInformerBridge
Godot-side bridge/controller that wires
- Core services remain engine-agnostic.
- Godot nodes are tracked/selected in the Godot layer and exposed via providers. Consumers are expected to register concrete provider implementations in the ServiceRegistry. Default null providers are registered by GridPlacementGodotServicesModule to keep scenes safe.
Project: GridPlacement v6.0
Layer: Godot
Source: plugins/gameplay/GridPlacement/cs/Godot/UI/TargetInformerBridge.cs
Namespace: GridPlacement.Godot.UI
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Properties
InformerPath
Methods
_Ready
Returns: void
_ExitTree
Returns: void