GodotSensorGridWorldPositionResolver2D

Godot-side implementation of that delegates grid-to-world resolution to a Godot .

Project: GridPlacement v6.0
Layer: Godot
Source: plugins/gameplay/GridPlacement/cs/Godot/Targeting/GodotSensorGridWorldPositionResolver2D.cs
Namespace: GridPlacement.Godot.Targeting
Kind: class

Parsing Method: AST-based (Roslyn) - NOT regex

⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.

Methods

TryGetWorldPosition

Returns: bool

Parameters:

  • CoreVector2I gridPosition
  • CoreVector2 worldPosition