CoreInputRouterNode
Project: GridPlacement v6.0
Layer: Godot
Source: plugins/gameplay/GridPlacement/cs/Godot/Input/CoreInputRouterNode.cs
Namespace: GridPlacement.Godot.Input
Kind: class
Parsing Method: AST-based (Roslyn) - NOT regex
⚠️ IMPORTANT: This documentation was generated using AST parsing, not regex.
Properties
ActionSettings
Methods
_Ready
Returns: void
_UnhandledInput
Returns: void
Parameters:
InputEvent event