Table of Contents

Class GridOverlayNode

Namespace
MoonBark.GridPlacement.Godot.Views
Assembly
MoonBark.GridPlacement.Godot.dll

Visualization of the grid overlay area. Uses a Shader or repeated Line2D/Sprite2D to show the active placement grid.

[ScriptPath("res://Indicators/GridOverlayNode.cs")]
public class GridOverlayNode : Node2D, IDisposable
Inheritance
GodotObject
Node
CanvasItem
Node2D
GridOverlayNode
Implements
Inherited Members
Node2D.Translate(Vector2)
Node2D.GlobalTranslate(Vector2)
Node2D.ApplyScale(Vector2)
Node2D.LookAt(Vector2)
Node2D.GetAngleTo(Vector2)
Node2D.ToLocal(Vector2)
Node2D.ToGlobal(Vector2)
Node2D.GetRelativeTransformToParent(Node)
Node2D.InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Node2D.HasGodotClassMethod(in godot_string_name)
Node2D.HasGodotClassSignal(in godot_string_name)
Node2D.Position
Node2D.Rotation
Node2D.RotationDegrees
Node2D.Scale
Node2D.Skew
Node2D.Transform
Node2D.GlobalPosition
Node2D.GlobalRotation
Node2D.GlobalRotationDegrees
Node2D.GlobalScale
Node2D.GlobalSkew
Node2D.GlobalTransform
CanvasItem.NotificationTransformChanged
CanvasItem.NotificationLocalTransformChanged
CanvasItem.NotificationDraw
CanvasItem.NotificationVisibilityChanged
CanvasItem.NotificationEnterCanvas
CanvasItem.NotificationExitCanvas
CanvasItem.NotificationWorld2DChanged
CanvasItem._Draw()
CanvasItem.GetCanvasItem()
CanvasItem.IsVisibleInTree()
CanvasItem.Show()
CanvasItem.Hide()
CanvasItem.QueueRedraw()
CanvasItem.MoveToFront()
CanvasItem.DrawTexture(Texture2D, Vector2, Color?)
CanvasItem.DrawLcdTextureRectRegion(Texture2D, Rect2, Rect2, Color?)
CanvasItem.DrawStyleBox(StyleBox, Rect2)
CanvasItem.DrawPrimitive(Vector2[], Color[], Vector2[], Texture2D)
CanvasItem.DrawPolygon(Vector2[], Color[], Vector2[], Texture2D)
CanvasItem.DrawColoredPolygon(Vector2[], Color, Vector2[], Texture2D)
CanvasItem.DrawMesh(Mesh, Texture2D, Transform2D?, Color?)
CanvasItem.DrawMultimesh(MultiMesh, Texture2D)
CanvasItem.DrawSetTransformMatrix(Transform2D)
CanvasItem.DrawEndAnimation()
CanvasItem.GetTransform()
CanvasItem.GetGlobalTransform()
CanvasItem.GetGlobalTransformWithCanvas()
CanvasItem.GetViewportTransform()
CanvasItem.GetViewportRect()
CanvasItem.GetCanvasTransform()
CanvasItem.GetScreenTransform()
CanvasItem.GetLocalMousePosition()
CanvasItem.GetGlobalMousePosition()
CanvasItem.GetCanvas()
CanvasItem.GetCanvasLayerNode()
CanvasItem.GetWorld2D()
CanvasItem.SetInstanceShaderParameter(StringName, Variant)
CanvasItem.GetInstanceShaderParameter(StringName)
CanvasItem.IsLocalTransformNotificationEnabled()
CanvasItem.IsTransformNotificationEnabled()
CanvasItem.ForceUpdateTransform()
CanvasItem.MakeCanvasPositionLocal(Vector2)
CanvasItem.MakeInputLocal(InputEvent)
CanvasItem.EmitSignalDraw()
CanvasItem.EmitSignalVisibilityChanged()
CanvasItem.EmitSignalHidden()
CanvasItem.EmitSignalItemRectChanged()
CanvasItem.Visible
CanvasItem.Modulate
CanvasItem.SelfModulate
CanvasItem.ShowBehindParent
CanvasItem.TopLevel
CanvasItem.ClipChildren
CanvasItem.LightMask
CanvasItem.VisibilityLayer
CanvasItem.ZIndex
CanvasItem.ZAsRelative
CanvasItem.YSortEnabled
CanvasItem.TextureFilter
CanvasItem.TextureRepeat
CanvasItem.Material
CanvasItem.UseParentMaterial
CanvasItem.Draw
CanvasItem.VisibilityChanged
CanvasItem.Hidden
CanvasItem.ItemRectChanged
Node.NotificationEnterTree
Node.NotificationExitTree
Node.NotificationMovedInParent
Node.NotificationReady
Node.NotificationPaused
Node.NotificationUnpaused
Node.NotificationPhysicsProcess
Node.NotificationProcess
Node.NotificationParented
Node.NotificationUnparented
Node.NotificationSceneInstantiated
Node.NotificationDragBegin
Node.NotificationDragEnd
Node.NotificationPathRenamed
Node.NotificationChildOrderChanged
Node.NotificationInternalProcess
Node.NotificationInternalPhysicsProcess
Node.NotificationPostEnterTree
Node.NotificationDisabled
Node.NotificationEnabled
Node.NotificationResetPhysicsInterpolation
Node.NotificationEditorPreSave
Node.NotificationEditorPostSave
Node.NotificationWMMouseEnter
Node.NotificationWMMouseExit
Node.NotificationWMWindowFocusIn
Node.NotificationWMWindowFocusOut
Node.NotificationWMCloseRequest
Node.NotificationWMGoBackRequest
Node.NotificationWMSizeChanged
Node.NotificationWMDpiChange
Node.NotificationVpMouseEnter
Node.NotificationVpMouseExit
Node.NotificationWMPositionChanged
Node.NotificationOsMemoryWarning
Node.NotificationTranslationChanged
Node.NotificationWMAbout
Node.NotificationCrash
Node.NotificationOsImeUpdate
Node.NotificationApplicationResumed
Node.NotificationApplicationPaused
Node.NotificationApplicationFocusIn
Node.NotificationApplicationFocusOut
Node.NotificationTextServerChanged
Node.GetNode<T>(NodePath)
Node.GetNodeOrNull<T>(NodePath)
Node.GetOwner<T>()
Node.GetOwnerOrNull<T>()
Node.GetParent<T>()
Node.GetParentOrNull<T>()
Node._EnterTree()
Node._ExitTree()
Node._GetConfigurationWarnings()
Node._Input(InputEvent)
Node._Ready()
Node._ShortcutInput(InputEvent)
Node._UnhandledInput(InputEvent)
Node._UnhandledKeyInput(InputEvent)
Node.PrintOrphanNodes()
Node.RemoveChild(Node)
Node.HasNode(NodePath)
Node.GetNode(NodePath)
Node.GetNodeOrNull(NodePath)
Node.GetParent()
Node.HasNodeAndResource(NodePath)
Node.GetNodeAndResource(NodePath)
Node.IsInsideTree()
Node.IsPartOfEditedScene()
Node.IsAncestorOf(Node)
Node.IsGreaterThan(Node)
Node.GetPath()
Node.RemoveFromGroup(StringName)
Node.IsInGroup(StringName)
Node.GetGroups()
Node.PrintTree()
Node.PrintTreePretty()
Node.GetTreeString()
Node.GetTreeStringPretty()
Node.GetPhysicsProcessDeltaTime()
Node.IsPhysicsProcessing()
Node.GetProcessDeltaTime()
Node.IsProcessing()
Node.IsProcessingInput()
Node.IsProcessingShortcutInput()
Node.IsProcessingUnhandledInput()
Node.IsProcessingUnhandledKeyInput()
Node.CanProcess()
Node.IsDisplayedFolded()
Node.IsProcessingInternal()
Node.IsPhysicsProcessingInternal()
Node.IsPhysicsInterpolated()
Node.IsPhysicsInterpolatedAndEnabled()
Node.ResetPhysicsInterpolation()
Node.SetTranslationDomainInherited()
Node.GetWindow()
Node.GetLastExclusiveWindow()
Node.GetTree()
Node.CreateTween()
Node.GetSceneInstanceLoadPlaceholder()
Node.IsEditableInstance(Node)
Node.GetViewport()
Node.QueueFree()
Node.RequestReady()
Node.IsNodeReady()
Node.GetMultiplayerAuthority()
Node.IsMultiplayerAuthority()
Node.RpcConfig(StringName, Variant)
Node.GetRpcConfig()
Node.Rpc(StringName, params Variant[])
Node.UpdateConfigurationWarnings()
Node.CallDeferredThreadGroup(StringName, params Variant[])
Node.SetDeferredThreadGroup(StringName, Variant)
Node.CallThreadSafe(StringName, params Variant[])
Node.SetThreadSafe(StringName, Variant)
Node.EmitSignalReady()
Node.EmitSignalRenamed()
Node.EmitSignalTreeEntered()
Node.EmitSignalTreeExiting()
Node.EmitSignalTreeExited()
Node.EmitSignalChildEnteredTree(Node)
Node.EmitSignalChildExitingTree(Node)
Node.EmitSignalChildOrderChanged()
Node.EmitSignalReplacingBy(Node)
Node.EmitSignalEditorDescriptionChanged(Node)
Node.EmitSignalEditorStateChanged()
Node.Name
Node.UniqueNameInOwner
Node.SceneFilePath
Node.Owner
Node.Multiplayer
Node.ProcessMode
Node.ProcessPriority
Node.ProcessPhysicsPriority
Node.ProcessThreadGroup
Node.ProcessThreadGroupOrder
Node.ProcessThreadMessages
Node.PhysicsInterpolationMode
Node.AutoTranslateMode
Node.EditorDescription
Node.Ready
Node.Renamed
Node.TreeEntered
Node.TreeExiting
Node.TreeExited
Node.ChildEnteredTree
Node.ChildExitingTree
Node.ChildOrderChanged
Node.ReplacingBy
Node.EditorDescriptionChanged
Node.EditorStateChanged
GodotObject.NotificationPostinitialize
GodotObject.NotificationPredelete
GodotObject.NotificationExtensionReloaded
GodotObject.IsInstanceValid(GodotObject)
GodotObject.WeakRef(GodotObject)
GodotObject.Dispose()
GodotObject.ToString()
GodotObject.ToSignal(GodotObject, StringName)
GodotObject._Get(StringName)
GodotObject._GetPropertyList()
GodotObject._IterGet(Variant)
GodotObject._IterInit(Array)
GodotObject._IterNext(Array)
GodotObject._PropertyCanRevert(StringName)
GodotObject._PropertyGetRevert(StringName)
GodotObject._Set(StringName, Variant)
GodotObject._ValidateProperty(Dictionary)
GodotObject.Free()
GodotObject.GetClass()
GodotObject.Set(StringName, Variant)
GodotObject.Get(StringName)
GodotObject.SetIndexed(NodePath, Variant)
GodotObject.GetIndexed(NodePath)
GodotObject.GetPropertyList()
GodotObject.GetMethodList()
GodotObject.PropertyCanRevert(StringName)
GodotObject.PropertyGetRevert(StringName)
GodotObject.GetInstanceId()
GodotObject.SetScript(Variant)
GodotObject.GetScript()
GodotObject.SetMeta(StringName, Variant)
GodotObject.RemoveMeta(StringName)
GodotObject.GetMeta(StringName, Variant)
GodotObject.HasMeta(StringName)
GodotObject.GetMetaList()
GodotObject.HasUserSignal(StringName)
GodotObject.RemoveUserSignal(StringName)
GodotObject.EmitSignal(StringName, params Variant[])
GodotObject.Call(StringName, params Variant[])
GodotObject.CallDeferred(StringName, params Variant[])
GodotObject.SetDeferred(StringName, Variant)
GodotObject.Callv(StringName, Array)
GodotObject.HasMethod(StringName)
GodotObject.GetMethodArgumentCount(StringName)
GodotObject.HasSignal(StringName)
GodotObject.GetSignalList()
GodotObject.GetSignalConnectionList(StringName)
GodotObject.GetIncomingConnections()
GodotObject.Disconnect(StringName, Callable)
GodotObject.IsConnected(StringName, Callable)
GodotObject.HasConnections(StringName)
GodotObject.IsBlockingSignals()
GodotObject.NotifyPropertyListChanged()
GodotObject.CanTranslateMessages()
GodotObject.Tr(StringName, StringName)
GodotObject.GetTranslationDomain()
GodotObject.SetTranslationDomain(StringName)
GodotObject.IsQueuedForDeletion()
GodotObject.CancelFree()
GodotObject.EmitSignalScriptChanged()
GodotObject.EmitSignalPropertyListChanged()
GodotObject.NativeInstance
GodotObject.ScriptChanged
GodotObject.PropertyListChanged

Constructors

GridOverlayNode()

public GridOverlayNode()

GridOverlayNode(float)

public GridOverlayNode(float tileSize)

Parameters

tileSize float

Properties

TileSize

public float TileSize { get; set; }

Property Value

float

Methods

UpdateBounds(GridRect)

Updates the visual area covered by the grid.

public void UpdateBounds(GridRect bounds)

Parameters

bounds GridRect

The grid rectangle bounds.