Class GridTilePlaceable
- Namespace
- MoonBark.GridPlacement.Core.Types
- Assembly
- MoonBark.GridPlacement.Core.dll
Core implementation of a grid tile placeable. Uses TileTypeId to identify the semantic tile type. The actual Godot tile coordinates are resolved by TileTypeMapping at runtime.
public class GridTilePlaceable : Placeable, IGridTile, IPlaceable
- Inheritance
-
GridTilePlaceable
- Implements
- Inherited Members
Constructors
GridTilePlaceable()
public GridTilePlaceable()
Properties
TileTypeId
The tile type identifier (semantic tile type like "grass", "water", "stone"). Maps to (TileSetId, SourceId, AtlasCoords) via TileTypeMapping in Godot layer.
public TileTypeId TileTypeId { get; set; }