Class PlaceableCategory
- Namespace
- MoonBark.GridPlacement.Core.Data
- Assembly
- MoonBark.GridPlacement.Core.dll
Category definitions for placeables using string identifiers.
Categories are string-based rather than enum to allow: - Runtime category creation - Game-specific customization - Mod support without code changes - Localization-friendly category names
Common category examples (games should define their own): - "building", "decoration", "utility", "resource" - "residential", "commercial", "industrial" - "infrastructure", "nature", "entertainment"
public static class PlaceableCategory
- Inheritance
-
PlaceableCategory
- Inherited Members
Fields
Unknown
Default/unknown category fallback
public const string Unknown = "unknown"