Table of Contents

Class PlaceableCategory

Namespace
MoonBark.GridPlacement.Core.Data
Assembly
MoonBark.GridPlacement.Core.dll

Category definitions for placeables using string identifiers.

Categories are string-based rather than enum to allow: - Runtime category creation - Game-specific customization - Mod support without code changes - Localization-friendly category names

Common category examples (games should define their own): - "building", "decoration", "utility", "resource" - "residential", "commercial", "industrial" - "infrastructure", "nature", "entertainment"

public static class PlaceableCategory
Inheritance
PlaceableCategory
Inherited Members

Fields

Unknown

Default/unknown category fallback

public const string Unknown = "unknown"

Field Value

string