Class PlaceableCategory.Common
- Namespace
- MoonBark.GridPlacement.Core.Data
- Assembly
- MoonBark.GridPlacement.Core.dll
Common category names that many games might use Games should define their own categories and not rely on these defaults
public static class PlaceableCategory.Common
- Inheritance
-
PlaceableCategory.Common
- Inherited Members
Fields
Building
Building category.
public const string Building = "building"
Field Value
Decoration
Decoration category.
public const string Decoration = "decoration"
Field Value
Resource
Resource category.
public const string Resource = "resource"
Field Value
Tile
Specific category for direct tile modifications.
public const string Tile = "tile"
Field Value
Transport
Transport category.
public const string Transport = "transport"
Field Value
Utility
Utility category.
public const string Utility = "utility"