Namespace MoonBark.GridPlacement.Core.Catalog
Classes
- CatalogLoadConfig
Configuration for catalog loading sources.
- CatalogLoadResult
Result of a catalog load operation.
- CatalogMergeResult
Result of a catalog merge operation.
- CategoricalTagEntry
Engine-agnostic categorical tag used to classify placeable entries and sequences.
- PlaceableCatalog
Default implementation of IPlaceableCatalog. Manages a collection of placeables and sequences. Pure C# with no Godot dependencies.
- PlaceableCatalogBootstrap
Helper to seed a IPlaceableCatalog with a minimal set of default entries. This is primarily for demos and quick-start scenarios; production games are expected to provide their own catalog population.
- PlaceableCollectionConverter
Converts PlaceableCollection data structures to runtime Placeable objects. Bridges the gap between YAML/JSON configuration and the runtime catalog.
- PlaceableEntry
Represents a single placeable item exposed through IPlaceableCatalog and PlaceableSequence. This is a pure C# data type with no engine dependencies.
- PlaceableIdGenerator
Utility class for generating stable, deterministic IDs for placeables. Extracts ID generation logic from Godot Placeable resources.
- PlaceableResourceFolders
Normalized folder layout used by placeable selection UIs and loaders.
- PlaceableRuntimeCatalog
Default implementation of IPlaceableRuntimeCatalog. Manages a collection of runtime placeable data. Pure C# with no Godot dependencies.
- PlaceableSequence
Represents an ordered sequence of placeables, typically used as an upgrade path where each tier is a distinct PlaceableEntry.
- PlaceableValidationResult
Result of a placeable validation operation.
- PlaceableValidator
Utility class for validating placeable objects. Extracts validation logic from multiple classes into a single utility.
- UnifiedCatalogLoader
Unified loader for placeable catalogs from multiple sources. Provides a single entry point for loading from various engine resources and configuration files.
Interfaces
- IPlaceableCatalog
Service interface for managing available placeables. Pure C# contract with no Godot dependencies.
- IPlaceableLoader
Interface for loading placeable resources from various sources. Abstracts engine-specific loading logic from Core catalog system. Implementations can be provided for Godot, Unity, or other engines.
- IPlaceableRuntimeCatalog
Service interface for managing runtime placeable data. Stores full Placeable objects for use by placement systems and ECS. Pure C# contract with no Godot dependencies.
Enums
- CatalogMergeStrategy
Strategy for merging placeables from multiple sources.
- CatalogSourceType
Type of catalog source.
- PlaceableValidationRule
Validation rules for placeables.