Grid Placement

Major Systems Architecture Scorecard

Scoring Criteria (Based on Enhanced Service Registry Pattern)

Architecture Excellence (10/10)

  • Clean Core/Godot separation
  • Enhanced Service Registry pattern
  • Constructor dependency injection
  • Proper resource management (IDisposable)
  • Comprehensive logging

Good Foundation (7-9/10)

  • Core/Godot separation exists
  • Some DI patterns present
  • Basic error handling
  • Needs modernization

⚠️ Needs Refactoring (4-6/10)

  • Mixed concerns
  • Legacy Injectable pattern
  • Minimal DI
  • Godot dependencies in Core

Critical Issues (0-3/10)

  • No Core/Godot separation
  • Heavy Godot coupling
  • Legacy patterns throughout
  • Hard to test

📊 System Scores

1. ManipulationSystem10/10 - ARCHITECTURE EXCELLENCE

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// Core Service - Perfect Implementation
public class ManipulationService2D : IManipulationService, IDisposable
{
    private readonly ILogger<ManipulationService2D> _logger;
    public ManipulationService2D(ILogger<ManipulationService2D> logger = null)
    {
        _logger = logger ?? CreateNullLogger();
    }
}

// Godot Wrapper - Clean Delegation
public partial class ManipulationSystemNode : Node
{
    private IManipulationService? _ManipulationService2D;
    public override void _Ready()
    {
        _ManipulationService2D = ServiceCompositionRoot.GetGlobalRegistry()
            .GetService<IManipulationService>();
    }
}

Strengths:

  • ✅ Perfect Service Registry integration
  • ✅ Clean Core/Godot separation
  • ✅ Constructor dependency injection
  • ✅ IDisposable pattern implemented
  • ✅ Comprehensive logging
  • ✅ Minimal Godot wrapper (thin adapter)

Status: 🎯 REFERENCE IMPLEMENTATION - Perfect model for other systems


2. PlacementSystem9/10 - GOOD FOUNDATION

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// Enhanced Core Service - Agnostic Object Placement
public class PlacementService : IPlacementService, IDisposable
{
    private readonly IPlacementValidator _validator;
    private readonly ICollisionCalculator _collisionCalculator;
    private readonly IGridTargetingState _targetingState;
    
    public PlacementService(
        IPlacementValidator validator,
        ICollisionCalculator collisionCalculator,
        IGridTargetingState targetingState,
        ILogger logger)
    {
        // Constructor injection with all dependencies
    }
}

// Godot Wrapper - Lightweight Orchestrator
public partial class PlacementSystem : Node
{
    private IPlacementService? _placementService;
    private ISceneService? _sceneService;
}

Strengths:

  • ✅ Enhanced Service Registry pattern
  • ✅ Clean Core/Godot separation
  • ✅ Constructor dependency injection
  • ✅ IDisposable pattern implemented
  • ✅ Agnostic object placement (buildings, pickups, items)
  • ✅ Comprehensive validation and reporting

Recent Improvements:

  • 🆕 Migrated BuildingSystem functionality (Dec 3, 2025)
  • 🆕 Enhanced with RemoveObject, MoveObject methods
  • 🆕 Added comprehensive test coverage

Status:EXCELLENT - Ready for production use


3. BuildingSystemREMOVED

Status: 🗑️ DEPRECATED AND REMOVED - December 3, 2025

Migration Details:

  • All functionality migrated to PlacementService
  • Building-specific management eliminated (placement-only focus)
  • Service Registry registration removed
  • Files archived to /archive/BuildingSystem_removed_20251203/

Rationale for Removal:

  • BuildingSystem was redundant with PlacementSystem
  • Building lifecycle management unnecessary for placement-focused system
  • PlacementService provides agnostic object placement (buildings, pickups, items)
  • Simplified architecture from 5 to 4 front-end classes

4. GridTargetingSystem ⚠️ 5/10 - NEEDS REFACTORING

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// Legacy Injectable Pattern
public partial class GridTargetingSystem : Node
{
    // No Service Registry integration
    // Manual dependency management
    // Mixed Godot/Core concerns
}

Issues:

  • ❌ No Service Registry pattern
  • ❌ Legacy Injectable pattern usage
  • ❌ Manual dependency management
  • ❌ Mixed Godot/Core concerns
  • ❌ No constructor injection

Strengths:

  • ✅ Core targeting logic is separated
  • ✅ AStarGrid2D integration works
  • ✅ Event system implemented

Status: 🔄 NEXT PRIORITY - Needs Service Registry migration


📈 Overall Project Health

Architecture Score: 8.5/10 ⬆️ IMPROVED

Previous Score: 7.5/10 (with BuildingSystem) Current Score: 8.5/10 (after BuildingSystem removal)

Improvements Made (December 3, 2025)

  • Removed obsolete BuildingSystem (6/10 → REMOVED)
  • Enhanced PlacementService (9/10 → 9/10 with new functionality)
  • Simplified architecture (5 → 4 front-end classes)
  • Eliminated redundant building management
  • Added comprehensive test coverage
  • Fixed inventory documentation structure

Current Architecture

Front-End Classes (4 total):
├── ManipulationSystemNode ✅ (10/10 - Reference)
├── PlacementSystem ✅ (9/10 - Enhanced)
├── GridTargetingSystem ⚠️ (5/10 - Needs Refactoring)
└── TargetingShapeCast2D ⚠️ (4/10 - Overloaded)

Next Steps

  1. High Priority: Refactor GridTargetingSystem to Service Registry pattern
  2. Medium Priority: Simplify TargetingShapeCast2D (800+ lines → <200 lines)
  3. Low Priority: Add more comprehensive integration tests

Success Metrics

  • Clean Core/Godot separation: 75% of systems
  • Service Registry adoption: 50% of systems
  • Test coverage: Comprehensive for migrated systems
  • Documentation: Up-to-date and accurate

�� Quality Gates

Production Ready

  • ManipulationSystem
  • PlacementService

⚠️ Needs Work

  • GridTargetingSystem
  • TargetingShapeCast2D

Blocked

  • None (BuildingSystem removed)

Last Updated: December 3, 2025
Next Review: January 3, 2026
Architecture Owner: GridBuilding Team